My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Electro Spirit
The Log
Electro Spirit Royal Giant Fisherman
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Fisherman
Fireball
Fisherman
Poison
Fisherman Phoenix
Lightning
Fisherman Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Arrows Void Fisherman Phoenix Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Arrows Void

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Phoenix
Arrows
Royal Giant Void Phoenix
Royal Giant
Arrows Barbarian Barrel Fisherman Electro Spirit Void Monk
Barbarian Barrel
Royal Giant
Void
Arrows Royal Giant
Fisherman
Royal Giant
Phoenix
Monk Electro Spirit Arrows
Monk
Phoenix Royal Giant

Defense Synergies 0 8

Electro Spirit
Fisherman Phoenix
Arrows
Barbarian Barrel Void Phoenix Monk
Royal Giant
Barbarian Barrel
Arrows
Void
Arrows
Fisherman
Electro Spirit Monk
Phoenix
Electro Spirit Arrows Monk
Monk
Arrows Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Void
Fisherman Phoenix Monk
Fisherman Void
Fisherman Phoenix Monk
Arrows Barbarian Barrel Monk
Arrows Barbarian Barrel Electro Spirit
Electro Spirit Arrows Void Phoenix
Electro Spirit Arrows Barbarian Barrel Void Phoenix Monk
Fisherman Phoenix
Barbarian Barrel Fisherman Phoenix
Electro Spirit Arrows Barbarian Barrel Fisherman
Arrows Phoenix
Electro Spirit Arrows Barbarian Barrel
Phoenix
Monk Fisherman
Arrows Fisherman
Arrows Electro Spirit Barbarian Barrel Fisherman
Arrows Barbarian Barrel Electro Spirit Fisherman
Fisherman Phoenix
Electro Spirit Arrows Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Void Fisherman
Void Arrows Barbarian Barrel Fisherman Phoenix Monk
Fisherman
Barbarian Barrel Fisherman Phoenix Monk
Fisherman Phoenix
Arrows Electro Spirit Monk
Void Phoenix
Fisherman Phoenix
Void Electro Spirit Barbarian Barrel Phoenix Monk
Phoenix
Phoenix
Monk Arrows Void Phoenix
Phoenix Electro Spirit Barbarian Barrel Fisherman Monk
Arrows Electro Spirit Barbarian Barrel Phoenix
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Barbarian Barrel Monk
Arrows Void Monk Barbarian Barrel Fisherman
Arrows Barbarian Barrel Void
Arrows Barbarian Barrel Void
Arrows Barbarian Barrel
Arrows Electro Spirit Monk
Arrows
Arrows Barbarian Barrel
Arrows Void Monk Fisherman
Void Fisherman
Void Monk Arrows Barbarian Barrel Fisherman
Void Monk Arrows
Barbarian Barrel Void Fisherman
Arrows Barbarian Barrel Void Fisherman Monk
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Monk Arrows Barbarian Barrel
Fisherman
Void Arrows Barbarian Barrel Fisherman Monk
Arrows Barbarian Barrel Monk
Void Monk
Arrows Void
Void Fisherman Monk
Arrows Barbarian Barrel Void Monk
Arrows Electro Spirit Barbarian Barrel
Fisherman
Arrows Void Barbarian Barrel Fisherman Monk
Void Arrows Fisherman Monk
Void Arrows Barbarian Barrel Fisherman
Arrows
Electro Spirit Void
Void
Void Arrows
Void Electro Spirit Arrows Monk
Arrows Monk
Electro Spirit Barbarian Barrel Void
Arrows Monk
Arrows Barbarian Barrel
Void
Arrows
Void Monk Arrows
Electro Spirit
Void
Void Barbarian Barrel Monk

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