My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Royal Recruits Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Guards Skeleton Army Dark Prince
Giant Snowball
Royal Recruits Guards Skeleton Army Baby Dragon
Zap
Royal Giant Guards Skeleton Army Dark Prince
Barbarian Barrel
Electro Spirit Royal Recruits Guards Skeleton Army Dark Prince
The Log
Electro Spirit Royal Giant Royal Recruits Guards Skeleton Army Dark Prince
Earthquake
Guards Skeleton Army
Arrows
Electro Spirit Royal Recruits Guards Skeleton Army
Royal Delivery
Electro Spirit Royal Recruits Guards Skeleton Army Baby Dragon Dark Prince
Fireball
Skeleton Army Baby Dragon
Poison
Royal Recruits Guards Skeleton Army
Lightning
Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Guards Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Guards Skeleton Army Baby Dragon Dark Prince Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Guards Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Arrows
Royal Giant Dark Prince
Royal Giant
Arrows Electro Spirit Guards Baby Dragon Dark Prince
Royal Recruits
Guards
Royal Giant
Skeleton Army
Baby Dragon
Royal Giant Dark Prince
Dark Prince
Arrows Royal Giant Baby Dragon

Defense Synergies 0 7

Electro Spirit
Baby Dragon Dark Prince
Arrows
Dark Prince
Royal Giant
Royal Recruits
Skeleton Army
Guards
Skeleton Army Baby Dragon
Skeleton Army
Royal Recruits Guards
Baby Dragon
Electro Spirit Guards Dark Prince
Dark Prince
Electro Spirit Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon
Skeleton Army Royal Recruits Dark Prince
Skeleton Army Royal Recruits Dark Prince
Royal Recruits Skeleton Army Guards Dark Prince
Arrows Royal Recruits Skeleton Army Dark Prince
Arrows Skeleton Army Electro Spirit Guards Baby Dragon Dark Prince
Electro Spirit Arrows Baby Dragon
Electro Spirit Arrows Royal Recruits Baby Dragon
Royal Recruits Skeleton Army
Guards Skeleton Army Royal Recruits Dark Prince
Guards Skeleton Army Electro Spirit Arrows Royal Recruits Baby Dragon Dark Prince
Arrows Baby Dragon
Royal Recruits Skeleton Army Guards Dark Prince
Skeleton Army Electro Spirit Arrows Royal Recruits Guards Baby Dragon Dark Prince
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Arrows Royal Recruits Skeleton Army Dark Prince
Arrows Electro Spirit Royal Recruits Guards Skeleton Army Baby Dragon Dark Prince
Arrows Baby Dragon Electro Spirit Royal Recruits Guards Dark Prince
Royal Recruits
Royal Recruits Skeleton Army Dark Prince Electro Spirit Arrows Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Skeleton Army Dark Prince
Arrows Baby Dragon
Royal Recruits Guards Skeleton Army Dark Prince
Royal Recruits Guards Skeleton Army Dark Prince
Royal Recruits Guards Skeleton Army Dark Prince
Arrows Electro Spirit Baby Dragon
Royal Recruits Guards Skeleton Army Dark Prince
Royal Recruits Skeleton Army Dark Prince
Royal Recruits Electro Spirit Skeleton Army Baby Dragon Dark Prince
Royal Recruits Guards Skeleton Army
Royal Recruits Guards Dark Prince
Royal Recruits Skeleton Army Arrows Guards Dark Prince
Royal Recruits Skeleton Army Dark Prince Guards
Royal Recruits Skeleton Army Baby Dragon
Royal Recruits Guards Skeleton Army Electro Spirit Baby Dragon Dark Prince
Arrows Electro Spirit Royal Recruits Baby Dragon Dark Prince
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Royal Recruits Guards Dark Prince
Arrows Baby Dragon Dark Prince
Arrows Electro Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Guards
Arrows Royal Recruits Dark Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Royal Recruits Baby Dragon
Arrows
Arrows Baby Dragon Dark Prince
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Royal Recruits Baby Dragon
Arrows Electro Spirit Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Electro Spirit Guards
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Royal Recruits Guards Skeleton Army Dark Prince
Arrows Baby Dragon
Arrows
Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows
Royal Recruits Dark Prince
Electro Spirit Royal Recruits Guards Baby Dragon
Royal Recruits Baby Dragon Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: