My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Barbarians Battle Ram Goblin Hut
Zap
Battle Ram Goblin Hut Inferno Tower
Barbarian Barrel
Electro Spirit Barbarians Battle Ram Goblin Hut Inferno Tower Wizard
The Log
Electro Spirit Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut
Earthquake
Barbarians Goblin Hut Inferno Tower
Arrows
Electro Spirit Goblin Hut
Royal Delivery
Electro Spirit Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut Wizard
Fireball
Barbarians Battle Ram Goblin Hut Inferno Tower Wizard
Poison
Barbarians Goblin Hut Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Battle Ram Goblin Hut Inferno Tower Wizard
Rocket
Barbarians Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Mini P.E.K.K.A Battle Ram Barbarians Giant Goblin Hut Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Electro Spirit Mini P.E.K.K.A Battle Ram Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Giant
Barbarians
Mini P.E.K.K.A
Giant Goblin Hut Wizard
Battle Ram
Electro Spirit Goblin Hut
Giant
Mini P.E.K.K.A Electro Spirit Goblin Hut Wizard
Goblin Hut
Mini P.E.K.K.A Battle Ram Giant
Inferno Tower
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 4

Electro Spirit
Barbarians
Mini P.E.K.K.A
Goblin Hut Wizard
Battle Ram
Giant
Goblin Hut
Mini P.E.K.K.A Inferno Tower Wizard
Inferno Tower
Goblin Hut
Wizard
Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Barbarians Mini P.E.K.K.A
Electro Spirit
Inferno Tower Electro Spirit Goblin Hut Wizard
Electro Spirit Barbarians Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Goblin Hut
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Electro Spirit Goblin Hut Wizard
Inferno Tower Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Wizard
Wizard Electro Spirit Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Inferno Tower Goblin Hut
Barbarians Inferno Tower Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Mini P.E.K.K.A Goblin Hut Inferno Tower
Electro Spirit Barbarians Goblin Hut Wizard
Wizard Electro Spirit Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Wizard Electro Spirit Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Mini P.E.K.K.A Wizard
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Mini P.E.K.K.A Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Goblin Hut
Wizard Electro Spirit Goblin Hut
Mini P.E.K.K.A Barbarians Goblin Hut Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Electro Spirit Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Inferno Tower Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower Wizard
Wizard Barbarians
Barbarians Goblin Hut Inferno Tower Electro Spirit Mini P.E.K.K.A
Electro Spirit Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Wizard
Electro Spirit Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians
Wizard
Wizard Electro Spirit
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Goblin Hut
Goblin Hut
Goblin Hut Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Wizard
Barbarians
Electro Spirit Wizard
Wizard
Wizard
Wizard
Electro Spirit Goblin Hut Wizard
Mini P.E.K.K.A
Wizard
Electro Spirit
Wizard
Electro Spirit Barbarians Goblin Hut
Wizard
Mini P.E.K.K.A Wizard
Wizard
Electro Spirit
Wizard

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