My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel
Zap
Bats Skeleton Barrel Firecracker
Barbarian Barrel
Electro Spirit Skeleton Barrel Firecracker
The Log
Electro Spirit Skeleton Barrel Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Bats Skeleton Barrel Firecracker
Royal Delivery
Electro Spirit Bats Skeleton Barrel Firecracker
Fireball
Skeleton Barrel Firecracker
Poison
Bats Skeleton Barrel Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Skeleton Barrel Rune Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Berserker The Log Skeleton Barrel Firecracker Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Berserker The Log

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Skeleton Barrel Mega Knight Firecracker Rune Giant
Berserker
Rune Giant
Skeleton Barrel
Bats Firecracker Mega Knight
Firecracker
Skeleton Barrel Bats Mega Knight
Rune Giant
Berserker Bats
The Log
Mega Knight
Mega Knight
Bats Skeleton Barrel Firecracker The Log

Defense Synergies 1 7

Electro Spirit
The Log
Bats
Firecracker The Log Mega Knight
Berserker
Skeleton Barrel
Mega Knight
Firecracker
The Log Bats Mega Knight
Rune Giant
The Log
Firecracker Electro Spirit Bats Mega Knight
Mega Knight
Bats Skeleton Barrel Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log
Bats Firecracker The Log Mega Knight
Mega Knight Bats
Bats Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Electro Spirit Bats Firecracker Mega Knight
Bats Electro Spirit Firecracker
Electro Spirit Skeleton Barrel The Log Mega Knight
Firecracker Mega Knight
Bats Berserker Electro Spirit Firecracker The Log Mega Knight
Bats Firecracker
Mega Knight Bats The Log
Mega Knight Electro Spirit Bats Firecracker The Log
Mega Knight
The Log Mega Knight
Mega Knight Bats Firecracker
Mega Knight Electro Spirit Bats Firecracker The Log
The Log Electro Spirit Bats Firecracker Mega Knight
Mega Knight Electro Spirit Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Skeleton Barrel Firecracker The Log Mega Knight
Mega Knight Bats The Log
Mega Knight Bats The Log
Mega Knight
Firecracker Electro Spirit Bats Skeleton Barrel
Bats
Mega Knight
Mega Knight Electro Spirit Bats Firecracker The Log
Mega Knight Bats
Mega Knight The Log
Mega Knight
Firecracker Mega Knight
Electro Spirit Bats Firecracker The Log
Bats Mega Knight Electro Spirit Firecracker The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker The Log
Firecracker Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Electro Spirit Bats Skeleton Barrel
Firecracker The Log
The Log Skeleton Barrel Firecracker
The Log Skeleton Barrel Firecracker
Bats
Firecracker Skeleton Barrel The Log
Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log Mega Knight
Bats
Skeleton Barrel Firecracker The Log Mega Knight
Skeleton Barrel Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Skeleton Barrel The Log
Firecracker The Log Electro Spirit Mega Knight
Firecracker The Log Skeleton Barrel
Skeleton Barrel The Log Mega Knight
Skeleton Barrel Firecracker The Log
Bats Firecracker
Electro Spirit Bats Skeleton Barrel Firecracker
The Log Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker The Log
Skeleton Barrel Electro Spirit Bats
Firecracker
The Log
Firecracker Mega Knight
The Log Skeleton Barrel Firecracker
Firecracker Mega Knight
Electro Spirit Bats Firecracker The Log
Firecracker Bats
Skeleton Barrel Firecracker The Log Mega Knight
Firecracker Mega Knight

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