My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Demolisher Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Guards Inferno Dragon
Giant Snowball
Bats Guards Inferno Dragon
Zap
Bats Firecracker Mortar Guards Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Mortar Guards
The Log
Electro Spirit Firecracker Goblin Demolisher Guards
Earthquake
Firecracker Mortar Guards
Arrows
Electro Spirit Bats Firecracker Guards
Royal Delivery
Electro Spirit Bats Firecracker Goblin Demolisher Guards Inferno Dragon
Fireball
Firecracker Mortar Inferno Dragon
Poison
Bats Firecracker Mortar Guards
Lightning
Mortar Inferno Dragon Goblinstein
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mortar Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Goblin Demolisher Guards Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Firecracker Guards Mortar Goblin Demolisher Inferno Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Firecracker Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Firecracker Mortar Goblin Demolisher Inferno Dragon
Firecracker
Bats Mortar Inferno Dragon
Mortar
Bats Firecracker Goblin Demolisher
Goblin Demolisher
Bats Mortar
Guards
Inferno Dragon
Bats Firecracker
Goblinstein

Defense Synergies 0 8

Electro Spirit
Bats
Firecracker Mortar Goblin Demolisher Inferno Dragon
Firecracker
Bats Mortar Guards
Mortar
Bats Firecracker Guards Inferno Dragon
Goblin Demolisher
Bats
Guards
Firecracker Mortar
Inferno Dragon
Bats Mortar
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Goblin Demolisher
Inferno Dragon Bats Firecracker Mortar
Mortar Bats Inferno Dragon
Inferno Dragon Bats Firecracker Mortar Guards
Firecracker Goblin Demolisher
Electro Spirit Bats Firecracker Goblin Demolisher Guards
Bats Inferno Dragon Electro Spirit Firecracker Mortar
Electro Spirit
Inferno Dragon Mortar
Guards Firecracker
Bats Guards Electro Spirit Firecracker Goblin Demolisher
Inferno Dragon Bats Firecracker
Mortar Bats Guards
Electro Spirit Bats Firecracker Mortar Goblin Demolisher Guards
Inferno Dragon Mortar
Mortar Inferno Dragon
Bats Firecracker Mortar
Mortar Electro Spirit Bats Firecracker Goblin Demolisher Guards
Mortar Electro Spirit Bats Firecracker Goblin Demolisher Guards Inferno Dragon
Mortar Inferno Dragon
Goblin Demolisher Electro Spirit Bats Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Firecracker Mortar Inferno Dragon
Guards Bats
Guards Bats
Guards Inferno Dragon
Firecracker Electro Spirit Bats Goblin Demolisher
Guards Bats
Inferno Dragon
Electro Spirit Bats Firecracker Mortar Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Guards
Guards
Guards
Firecracker Goblin Demolisher
Guards Electro Spirit Bats Firecracker Mortar Inferno Dragon
Bats Electro Spirit Firecracker Inferno Dragon
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Guards
Firecracker Mortar
Firecracker Guards
Firecracker Mortar Goblin Demolisher
Firecracker Electro Spirit Bats
Firecracker Mortar Goblin Demolisher
Firecracker Goblin Demolisher
Firecracker Mortar
Bats Guards
Firecracker Mortar
Firecracker
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Goblin Demolisher
Firecracker Mortar Goblin Demolisher
Mortar
Bats
Firecracker Mortar Goblin Demolisher
Firecracker Mortar Goblin Demolisher
Mortar
Firecracker Goblin Demolisher Electro Spirit Mortar
Inferno Dragon
Firecracker Mortar
Mortar
Firecracker Mortar
Bats Firecracker
Electro Spirit Bats Firecracker Guards
Mortar
Electro Spirit Firecracker
Firecracker
Electro Spirit Bats Guards
Firecracker
Firecracker
Firecracker Mortar
Firecracker
Electro Spirit Bats Firecracker Guards
Firecracker Bats
Firecracker Mortar
Inferno Dragon
Firecracker Mortar

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