My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Phoenix
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Tesla
The Log
Electro Spirit Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Electro Spirit Bats Goblin Gang Firecracker
Royal Delivery
Electro Spirit Bats Goblin Gang Firecracker P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla
Poison
Bats Goblin Gang Firecracker Phoenix
Lightning
Tesla Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Goblin Gang Firecracker Tesla Fireball Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Goblin Gang Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A Phoenix
Bats
Firecracker P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Bats Goblin Gang P.E.K.K.A
Tesla
Fireball
Electro Spirit
P.E.K.K.A
Electro Spirit Bats Goblin Gang Firecracker
Phoenix
Electro Spirit

Defense Synergies 1 9

Electro Spirit
Phoenix
Bats
Firecracker Tesla P.E.K.K.A
Goblin Gang
Tesla Firecracker P.E.K.K.A
Firecracker
Bats Goblin Gang Tesla P.E.K.K.A
Tesla
Goblin Gang Bats Firecracker Fireball
Fireball
Tesla
P.E.K.K.A
Bats Goblin Gang Firecracker
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
P.E.K.K.A Bats Goblin Gang Firecracker Tesla Phoenix
Goblin Gang Tesla P.E.K.K.A Bats
Tesla P.E.K.K.A Bats Goblin Gang Firecracker Phoenix
Firecracker Fireball P.E.K.K.A
Goblin Gang Fireball Electro Spirit Bats Firecracker Tesla
Bats Tesla Electro Spirit Goblin Gang Firecracker Fireball Phoenix
Electro Spirit Tesla Fireball P.E.K.K.A Phoenix
Tesla P.E.K.K.A Goblin Gang Phoenix
Goblin Gang Firecracker Tesla Phoenix
Bats Goblin Gang Electro Spirit Firecracker Tesla Fireball
Tesla Bats Goblin Gang Firecracker Fireball Phoenix
Tesla P.E.K.K.A Bats Goblin Gang Fireball
Fireball Electro Spirit Bats Goblin Gang Firecracker Tesla P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla Phoenix
Goblin Gang Tesla Fireball P.E.K.K.A
Tesla Bats Goblin Gang Firecracker Fireball P.E.K.K.A
Tesla Fireball Electro Spirit Bats Goblin Gang Firecracker
Electro Spirit Bats Firecracker Tesla Fireball
P.E.K.K.A Tesla Phoenix
Goblin Gang Electro Spirit Bats Firecracker Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball P.E.K.K.A
Fireball Goblin Gang Firecracker Tesla Phoenix
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats Tesla Fireball Phoenix
P.E.K.K.A Goblin Gang Tesla Phoenix
Firecracker Fireball Electro Spirit Bats Goblin Gang Tesla
Goblin Gang P.E.K.K.A Bats Tesla Fireball Phoenix
P.E.K.K.A Tesla Phoenix
P.E.K.K.A Electro Spirit Bats Firecracker Fireball Phoenix
P.E.K.K.A Goblin Gang Tesla Phoenix
P.E.K.K.A Bats Tesla Phoenix
P.E.K.K.A Fireball Phoenix
P.E.K.K.A Goblin Gang Tesla Fireball
Firecracker Tesla Fireball
Goblin Gang Tesla Phoenix Electro Spirit Bats Firecracker Fireball P.E.K.K.A
Bats Electro Spirit Firecracker Tesla Fireball P.E.K.K.A Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Spirit Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Goblin Gang Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Electro Spirit Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Electro Spirit Bats Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Electro Spirit Bats Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Electro Spirit Bats Goblin Gang Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball

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