My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Electro Dragon Cannon Cart Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Inferno Dragon
Giant Snowball
Bats Electro Dragon Inferno Dragon
Zap
Bats Cannon Cart Inferno Dragon
Barbarian Barrel
Electro Spirit Cannon Cart
The Log
Electro Spirit Cannon Cart
Earthquake
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Electro Dragon Cannon Cart Inferno Dragon
Fireball
Electro Dragon Cannon Cart Inferno Dragon
Poison
Bats Electro Dragon
Lightning
Ice Golem Electro Dragon Cannon Cart Inferno Dragon Monk
Rocket
Electro Dragon Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Ice Golem The Log Inferno Dragon Electro Dragon Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Ice Golem The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart
Bats
Ice Golem Cannon Cart Inferno Dragon
Ice Golem
Bats Electro Dragon Cannon Cart
Electro Dragon
Ice Golem Cannon Cart Inferno Dragon
Cannon Cart
The Log Electro Spirit Bats Ice Golem Electro Dragon
The Log
Cannon Cart
Inferno Dragon
Bats Electro Dragon
Monk

Defense Synergies 0 13

Electro Spirit
The Log
Bats
Ice Golem Cannon Cart The Log Inferno Dragon
Ice Golem
Bats Electro Dragon Cannon Cart The Log Inferno Dragon
Electro Dragon
Ice Golem Cannon Cart The Log Inferno Dragon
Cannon Cart
Bats Ice Golem Electro Dragon
The Log
Electro Spirit Bats Ice Golem Electro Dragon Inferno Dragon
Inferno Dragon
Bats Ice Golem Electro Dragon The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Electro Dragon The Log
Inferno Dragon Bats Electro Dragon Cannon Cart The Log Monk
Bats Electro Dragon Cannon Cart Inferno Dragon
Inferno Dragon Bats Electro Dragon Cannon Cart Monk
The Log Monk
The Log Electro Spirit Bats Electro Dragon Cannon Cart
Bats Inferno Dragon Electro Spirit Electro Dragon
Electro Spirit Ice Golem Electro Dragon Cannon Cart The Log Monk
Inferno Dragon
Ice Golem Cannon Cart
Bats Electro Spirit Ice Golem Electro Dragon Cannon Cart The Log
Inferno Dragon Bats Electro Dragon
Bats Electro Dragon Cannon Cart The Log
Electro Spirit Bats Electro Dragon Cannon Cart The Log
Inferno Dragon Cannon Cart
Monk The Log Inferno Dragon
Bats Electro Dragon Cannon Cart
Electro Spirit Bats Electro Dragon Cannon Cart The Log
The Log Electro Spirit Bats Ice Golem Electro Dragon Cannon Cart Inferno Dragon
Cannon Cart Inferno Dragon
Electro Spirit Bats Electro Dragon Cannon Cart The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Cannon Cart
Ice Golem Electro Dragon Cannon Cart The Log Inferno Dragon Monk
Bats Ice Golem Electro Dragon Cannon Cart The Log
Bats Ice Golem Cannon Cart The Log Monk
Cannon Cart Inferno Dragon
Electro Spirit Bats Ice Golem Electro Dragon Monk
Bats Ice Golem Cannon Cart
Cannon Cart Inferno Dragon
Electro Dragon Electro Spirit Bats Ice Golem Cannon Cart The Log Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Bats Electro Dragon Cannon Cart
Monk The Log
Cannon Cart Ice Golem
Electro Dragon Cannon Cart
Electro Dragon Electro Spirit Bats Ice Golem Cannon Cart The Log Inferno Dragon Monk
Bats Electro Spirit Ice Golem Electro Dragon Cannon Cart The Log Inferno Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Electro Dragon The Log Monk
Monk Electro Dragon The Log
Electro Dragon Cannon Cart The Log
Cannon Cart Ice Golem The Log
The Log
Electro Spirit Bats Ice Golem Electro Dragon Monk
The Log
The Log Ice Golem Electro Dragon
The Log Monk Electro Dragon
Bats Electro Dragon
Monk Electro Dragon Cannon Cart The Log
Monk Electro Dragon
Ice Golem Cannon Cart The Log
Electro Dragon Cannon Cart Monk
Ice Golem Cannon Cart The Log
Electro Dragon Cannon Cart The Log
Electro Dragon Cannon Cart The Log
Monk
Bats
Electro Dragon The Log Monk
Electro Dragon The Log Monk
The Log Monk
The Log Monk
Electro Dragon Cannon Cart The Log Monk
Ice Golem The Log Electro Spirit Electro Dragon
Inferno Dragon
The Log Electro Dragon Monk
Electro Dragon The Log Monk
The Log
Bats Ice Golem Electro Dragon
Electro Dragon Electro Spirit Bats
Electro Dragon The Log
Electro Spirit Electro Dragon Monk
The Log Monk
Electro Spirit Bats Electro Dragon Cannon Cart
Electro Dragon Monk
The Log
Electro Dragon Cannon Cart
The Log Ice Golem Electro Dragon
Monk
Electro Dragon Cannon Cart
Electro Dragon Electro Spirit Bats The Log
Bats Electro Dragon
Electro Dragon Cannon Cart The Log Monk
Cannon Cart Inferno Dragon
Electro Dragon Monk

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