My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Barrel Goblin Drill Inferno Dragon
Giant Snowball
Bats Battle Ram Goblin Barrel Goblin Drill Witch Inferno Dragon
Zap
Bats Mortar Battle Ram Goblin Barrel Goblin Drill Witch Inferno Dragon
Barbarian Barrel
Electro Spirit Mortar Battle Ram Goblin Barrel Goblin Drill Witch
The Log
Electro Spirit Battle Ram Goblin Barrel Goblin Drill Witch
Earthquake
Mortar Goblin Barrel Goblin Drill Witch
Arrows
Electro Spirit Bats Goblin Barrel Goblin Drill Witch
Royal Delivery
Electro Spirit Bats Battle Ram Goblin Barrel Goblin Drill Witch Inferno Dragon
Fireball
Mortar Battle Ram Goblin Barrel Goblin Drill Witch Inferno Dragon
Poison
Bats Mortar Goblin Drill Witch
Lightning
Mortar Battle Ram Witch Inferno Dragon
Rocket
Mortar Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Battle Ram Goblin Drill Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Goblin Barrel Mortar Battle Ram Goblin Drill Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bats Goblin Barrel Mortar

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Drill
Bats
Mortar Battle Ram Goblin Barrel Goblin Drill Inferno Dragon
Mortar
Bats
Battle Ram
Electro Spirit Bats Goblin Barrel Witch
Goblin Barrel
Bats Battle Ram Goblin Drill
Goblin Drill
Electro Spirit Bats Goblin Barrel
Witch
Battle Ram
Inferno Dragon
Bats

Defense Synergies 0 5

Electro Spirit
Goblin Drill
Bats
Mortar Goblin Drill Inferno Dragon
Mortar
Bats Inferno Dragon
Battle Ram
Goblin Barrel
Goblin Drill
Electro Spirit Bats
Witch
Inferno Dragon
Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Inferno Dragon Bats Mortar Goblin Drill Witch
Mortar Witch Bats Goblin Drill Inferno Dragon
Witch Inferno Dragon Bats Mortar Goblin Drill
Electro Spirit Bats
Bats Inferno Dragon Electro Spirit Mortar Witch
Electro Spirit
Witch Inferno Dragon Mortar Goblin Drill
Bats Witch Electro Spirit Goblin Drill
Inferno Dragon Bats Witch
Mortar Goblin Drill Bats Witch
Electro Spirit Bats Mortar Goblin Drill Witch
Inferno Dragon Mortar Goblin Drill
Mortar Goblin Drill Inferno Dragon
Bats Mortar Goblin Drill Witch
Mortar Electro Spirit Bats Goblin Drill Witch
Mortar Goblin Drill Witch Electro Spirit Bats Inferno Dragon
Mortar Goblin Drill Inferno Dragon
Electro Spirit Bats Witch
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Mortar Inferno Dragon
Bats Witch
Bats
Goblin Drill Witch Inferno Dragon
Electro Spirit Bats Witch
Bats Witch
Inferno Dragon
Electro Spirit Bats Mortar Witch Inferno Dragon
Witch Goblin Drill Inferno Dragon
Inferno Dragon Bats Witch
Witch
Witch
Witch Electro Spirit Bats Mortar Goblin Drill Inferno Dragon
Bats Electro Spirit Witch Inferno Dragon
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Goblin Drill
Mortar
Goblin Drill
Mortar
Electro Spirit Bats Witch
Mortar Witch
Mortar
Bats
Mortar
Mortar
Mortar
Mortar
Mortar Goblin Drill Witch
Mortar
Mortar
Bats
Mortar
Mortar Witch
Mortar Goblin Drill
Electro Spirit Mortar Witch
Witch Inferno Dragon
Mortar Witch
Mortar Witch
Mortar
Bats Witch
Electro Spirit Bats Witch
Mortar
Electro Spirit
Electro Spirit Bats Witch
Witch
Mortar
Electro Spirit Bats Witch
Bats Witch
Mortar Witch
Inferno Dragon
Mortar

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