My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Fisherman Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats Royal Giant Fisherman
Barbarian Barrel
Electro Spirit
The Log
Electro Spirit Royal Giant Fisherman
Earthquake
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Fisherman
Fireball
Fisherman
Poison
Bats Fisherman
Lightning
Fisherman Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Barbarian Barrel Fisherman Fireball Archer Queen Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Barbarian Barrel Fisherman

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Bats
Royal Giant Mega Knight Barbarian Barrel Fisherman
Royal Giant
Bats Fireball Barbarian Barrel Fisherman Electro Spirit
Fireball
Royal Giant Electro Spirit Mega Knight Archer Queen
Barbarian Barrel
Royal Giant Bats Mega Knight
Fisherman
Royal Giant Bats Mega Knight
Mega Knight
Bats Fireball Barbarian Barrel Fisherman Archer Queen
Archer Queen
Fireball Mega Knight

Defense Synergies 2 8

Electro Spirit
Fisherman Archer Queen
Bats
Barbarian Barrel Fisherman Mega Knight
Royal Giant
Fireball
Barbarian Barrel Mega Knight
Barbarian Barrel
Fireball Archer Queen Bats Mega Knight
Fisherman
Electro Spirit Bats Mega Knight
Mega Knight
Bats Fireball Barbarian Barrel Fisherman
Archer Queen
Barbarian Barrel Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Bats Fisherman Mega Knight
Fisherman Mega Knight Bats
Bats Fisherman Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Electro Spirit Bats Mega Knight
Bats Electro Spirit Fireball
Electro Spirit Fireball Barbarian Barrel Mega Knight
Fisherman Archer Queen
Barbarian Barrel Fisherman Mega Knight
Bats Electro Spirit Fireball Barbarian Barrel Fisherman Mega Knight
Bats Fireball
Mega Knight Bats Fireball
Fireball Mega Knight Electro Spirit Bats Barbarian Barrel
Mega Knight
Fireball Fisherman Mega Knight
Mega Knight Bats Fireball Fisherman
Fireball Mega Knight Electro Spirit Bats Barbarian Barrel Fisherman
Barbarian Barrel Electro Spirit Bats Fireball Fisherman Mega Knight
Fisherman
Mega Knight Electro Spirit Bats Fireball Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman Mega Knight
Mega Knight Bats Fisherman
Mega Knight Bats Fireball Barbarian Barrel Fisherman
Fisherman Mega Knight
Fireball Electro Spirit Bats
Bats Fireball
Mega Knight Fisherman
Mega Knight Electro Spirit Bats Fireball Barbarian Barrel
Mega Knight Bats
Mega Knight Fireball Archer Queen
Mega Knight Fireball
Fireball Mega Knight
Electro Spirit Bats Fireball Barbarian Barrel Fisherman Archer Queen
Bats Mega Knight Electro Spirit Fireball Barbarian Barrel Archer Queen
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Electro Spirit Bats
Fireball Barbarian Barrel
Fireball Fisherman
Bats Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Archer Queen
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Bats Fisherman
Fireball Barbarian Barrel Fisherman Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball
Fisherman
Fireball Barbarian Barrel
Electro Spirit Fireball Barbarian Barrel Mega Knight
Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Fisherman Mega Knight
Fireball Barbarian Barrel Fisherman
Bats Fireball
Electro Spirit Bats Fireball
Fireball
Fireball Mega Knight
Electro Spirit Fireball
Mega Knight
Fireball
Electro Spirit Bats Fireball Barbarian Barrel
Fireball Archer Queen
Fireball Barbarian Barrel
Fireball Mega Knight
Fireball
Fireball Archer Queen
Mega Knight Archer Queen
Electro Spirit Bats Fireball Archer Queen
Bats Fireball Archer Queen
Fireball Barbarian Barrel Mega Knight Archer Queen
Fireball Mega Knight

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