My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Electro Spirit Battle Ram Wizard Bandit
The Log
Electro Spirit Battle Ram Bandit
Earthquake
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Battle Ram Wizard P.E.K.K.A Bandit
Fireball
Battle Ram Wizard Bandit
Poison
Bats Wizard
Lightning
Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Battle Ram Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Tornado Bandit Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram P.E.K.K.A Bandit
Bats
Zap Battle Ram P.E.K.K.A Bandit
Zap
Battle Ram Tornado P.E.K.K.A Electro Spirit Bats Bandit
Battle Ram
Zap Bandit Electro Spirit Bats Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Zap Wizard P.E.K.K.A Battle Ram
P.E.K.K.A
Zap Tornado Electro Spirit Bats Battle Ram Wizard
Bandit
Battle Ram Electro Spirit Bats Zap Wizard

Defense Synergies 2 9

Electro Spirit
Zap
Bats
Zap P.E.K.K.A Bandit
Zap
Electro Spirit Bats Tornado P.E.K.K.A Bandit
Battle Ram
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A Zap
P.E.K.K.A
Tornado Bats Zap Wizard
Bandit
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Bats Zap Bandit
Tornado P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Bandit
Tornado P.E.K.K.A
Tornado Electro Spirit Bats Zap Bandit
Bats Tornado Electro Spirit Zap Wizard
Electro Spirit Zap P.E.K.K.A Bandit
P.E.K.K.A Tornado
Tornado Bandit
Bats Electro Spirit Zap Wizard Tornado Bandit
Bats Zap Wizard Tornado
P.E.K.K.A Bats Zap Wizard Bandit
Wizard Electro Spirit Bats Zap Tornado P.E.K.K.A
P.E.K.K.A Bandit
Tornado Zap P.E.K.K.A Bandit
Wizard Bats Tornado P.E.K.K.A
Electro Spirit Bats Zap Wizard Tornado Bandit
Zap Wizard Tornado Electro Spirit Bats Bandit
P.E.K.K.A Tornado
Wizard Electro Spirit Bats P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Wizard
P.E.K.K.A Bandit Bats Zap
P.E.K.K.A Bats Zap Tornado Bandit
P.E.K.K.A Bandit
Wizard Electro Spirit Bats Zap Tornado
P.E.K.K.A Bats Bandit
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Bats Tornado Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado
P.E.K.K.A Wizard Bandit
Wizard
Electro Spirit Bats Zap Tornado P.E.K.K.A
Bats Electro Spirit Zap Wizard P.E.K.K.A
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Bandit
Bandit
Wizard Zap
Wizard Electro Spirit Bats Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Bats Tornado
Zap Wizard Tornado Bandit
Zap Wizard Tornado
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Tornado
Bats
Zap Wizard Bandit
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Electro Spirit Wizard
Zap Wizard Tornado Bandit
Zap Wizard Tornado Bandit
Zap Tornado Bandit
Bats Zap Wizard Tornado
Zap Electro Spirit Bats Wizard
Zap Wizard Bandit
Zap Electro Spirit
P.E.K.K.A
Wizard
Zap Electro Spirit Bats Bandit
Zap Wizard Tornado
Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Electro Spirit Bats Tornado
Bats Zap Tornado
Zap Tornado Bandit
P.E.K.K.A
Wizard

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