My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Royal Recruits Guards
Giant Snowball
Bats Royal Recruits Guards
Zap
Bats Royal Giant Guards
Barbarian Barrel
Electro Spirit Tesla Royal Recruits Guards
The Log
Electro Spirit Royal Giant Royal Recruits Guards
Earthquake
Tesla Guards
Arrows
Electro Spirit Bats Royal Recruits Guards
Royal Delivery
Electro Spirit Bats Royal Recruits Guards
Fireball
Tesla
Poison
Bats Royal Recruits Guards
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Royal Recruits Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Guards Tesla Fireball Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant Fireball
Bats
Royal Giant Zap Royal Recruits
Zap
Fireball Electro Spirit Bats Royal Giant Royal Recruits Guards
Tesla
Royal Giant
Bats Fireball Electro Spirit Zap Guards
Royal Recruits
Bats Zap
Fireball
Zap Royal Giant Electro Spirit
Guards
Zap Royal Giant

Defense Synergies 1 8

Electro Spirit
Zap
Bats
Zap Tesla Royal Recruits
Zap
Fireball Electro Spirit Bats Tesla Guards
Tesla
Bats Zap Fireball Guards
Royal Giant
Royal Recruits
Bats
Fireball
Zap Tesla
Guards
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Royal Recruits Fireball
Bats Zap Tesla Royal Recruits
Tesla Bats Royal Recruits
Tesla Royal Recruits Bats Guards
Royal Recruits Fireball
Fireball Electro Spirit Bats Zap Tesla Guards
Bats Tesla Electro Spirit Zap Fireball
Electro Spirit Zap Tesla Royal Recruits Fireball
Tesla Royal Recruits
Guards Tesla Royal Recruits
Bats Guards Electro Spirit Zap Tesla Royal Recruits Fireball
Tesla Bats Zap Fireball
Tesla Royal Recruits Bats Zap Fireball Guards
Fireball Electro Spirit Bats Zap Tesla Royal Recruits Guards
Royal Recruits Tesla
Zap Tesla Royal Recruits Fireball
Tesla Bats Royal Recruits Fireball
Tesla Fireball Electro Spirit Bats Zap Royal Recruits Guards
Zap Electro Spirit Bats Tesla Royal Recruits Fireball Guards
Tesla Royal Recruits
Royal Recruits Electro Spirit Bats Tesla Fireball Guards
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Zap Tesla Fireball
Fireball Zap Tesla
Royal Recruits Guards Bats Zap
Royal Recruits Guards Bats Zap Tesla Fireball
Royal Recruits Tesla Guards
Fireball Electro Spirit Bats Zap Tesla
Royal Recruits Guards Bats Tesla Fireball
Tesla Royal Recruits
Zap Royal Recruits Electro Spirit Bats Fireball
Royal Recruits Tesla Guards
Bats Tesla Royal Recruits Guards
Royal Recruits Zap Fireball Guards
Royal Recruits Tesla Fireball Guards
Royal Recruits Tesla Fireball
Tesla Royal Recruits Guards Electro Spirit Bats Zap Fireball
Bats Electro Spirit Zap Tesla Royal Recruits Fireball
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Guards
Fireball Zap
Fireball
Royal Recruits Fireball Guards
Fireball Zap
Fireball Electro Spirit Bats Zap
Fireball Zap
Fireball Zap
Bats Fireball Guards
Zap Royal Recruits Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Royal Recruits Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Royal Recruits Fireball
Zap Electro Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Electro Spirit Bats Fireball Guards
Fireball
Zap Fireball
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Bats Royal Recruits Fireball Guards
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Royal Recruits
Zap Electro Spirit Bats Royal Recruits Fireball Guards
Bats Zap Fireball
Zap Royal Recruits Fireball
Fireball

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