My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Inferno Dragon
Giant Snowball
Goblin Curse Inferno Dragon
Zap
Goblin Curse Inferno Dragon
Barbarian Barrel
Electro Spirit Bomb Tower Goblin Curse
The Log
Electro Spirit Goblin Curse
Earthquake
Bomb Tower
Arrows
Electro Spirit Goblin Curse
Royal Delivery
Electro Spirit Inferno Dragon
Fireball
Bomb Tower Inferno Dragon
Poison
Bomb Tower Goblin Curse
Lightning
Bomb Tower Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Rune Giant Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Goblin Curse Bomb Tower Rune Giant Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Goblin Curse Bomb Tower

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse
Bomb Tower
Mirror
Goblin Curse
Electro Spirit
Rune Giant
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon
Golden Knight

Defense Synergies 0 5

Electro Spirit
Golden Knight
Bomb Tower
Mirror
Mirror
Bomb Tower Inferno Dragon Mega Knight
Goblin Curse
Rune Giant
Inferno Dragon
Mirror Mega Knight
Mega Knight
Mirror Inferno Dragon
Golden Knight
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
Bomb Tower Inferno Dragon Goblin Curse Mega Knight
Bomb Tower Mega Knight Goblin Curse Inferno Dragon
Bomb Tower Inferno Dragon Goblin Curse Mega Knight
Bomb Tower Mega Knight
Electro Spirit Bomb Tower Mega Knight
Inferno Dragon Electro Spirit Bomb Tower Goblin Curse
Electro Spirit Bomb Tower Mega Knight Golden Knight
Inferno Dragon Bomb Tower Goblin Curse
Mega Knight
Goblin Curse Electro Spirit Bomb Tower Mega Knight
Inferno Dragon Goblin Curse
Bomb Tower Mega Knight Goblin Curse
Bomb Tower Mega Knight Electro Spirit Goblin Curse Golden Knight
Inferno Dragon Bomb Tower Goblin Curse Mega Knight
Bomb Tower Goblin Curse Inferno Dragon Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Electro Spirit Golden Knight
Bomb Tower Electro Spirit Goblin Curse Inferno Dragon Mega Knight
Bomb Tower Goblin Curse Inferno Dragon
Mega Knight Electro Spirit Bomb Tower Goblin Curse
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Bomb Tower Inferno Dragon Mega Knight
Mega Knight Bomb Tower Golden Knight
Mega Knight
Goblin Curse Inferno Dragon Mega Knight
Electro Spirit Bomb Tower Goblin Curse
Bomb Tower
Mega Knight Bomb Tower Goblin Curse Inferno Dragon
Mega Knight Electro Spirit Bomb Tower Inferno Dragon
Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Bomb Tower Golden Knight
Mega Knight
Mega Knight Bomb Tower Goblin Curse Golden Knight
Bomb Tower Goblin Curse Mega Knight
Electro Spirit Bomb Tower Inferno Dragon Golden Knight
Mega Knight Electro Spirit Bomb Tower Goblin Curse Inferno Dragon Golden Knight
Electro Spirit Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Goblin Curse Golden Knight
Goblin Curse Mega Knight
Electro Spirit Goblin Curse
Goblin Curse
Golden Knight
Golden Knight
Goblin Curse
Golden Knight
Golden Knight
Mega Knight
Mega Knight
Goblin Curse Mega Knight Golden Knight
Mega Knight
Goblin Curse Electro Spirit Mega Knight
Inferno Dragon
Golden Knight
Mega Knight Golden Knight
Goblin Curse Golden Knight
Goblin Curse
Electro Spirit
Mega Knight
Electro Spirit
Mega Knight
Goblin Curse
Electro Spirit
Goblin Curse
Mega Knight
Mega Knight
Electro Spirit Golden Knight
Mega Knight Golden Knight
Inferno Dragon
Mega Knight

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