My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
X-Bow Bandit
Barbarian Barrel
Electro Spirit Bomb Tower X-Bow Bandit Electro Wizard
The Log
Electro Spirit X-Bow Bandit
Earthquake
Bomb Tower X-Bow
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Bandit Electro Wizard
Fireball
Bomb Tower X-Bow Bandit Electro Wizard
Poison
Bomb Tower X-Bow Electro Wizard
Lightning
Bomb Tower X-Bow Bandit Electro Wizard
Rocket
Bomb Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Tornado Bandit Bomb Tower Poison Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Tornado Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
X-Bow Bandit
Bomb Tower
Mirror
Tornado Poison X-Bow
Tornado
Mirror Poison
Poison
Mirror Tornado
X-Bow
Electro Spirit Mirror Bandit
Bandit
Electro Spirit X-Bow Electro Wizard
Electro Wizard
Bandit

Defense Synergies 2 12

Electro Spirit
Electro Wizard
Bomb Tower
Tornado Mirror Electro Wizard
Mirror
Tornado Bomb Tower Poison Electro Wizard
Tornado
Bomb Tower Mirror Poison X-Bow Electro Wizard
Poison
Mirror Tornado Electro Wizard
X-Bow
Tornado Bandit Electro Wizard
Bandit
X-Bow Electro Wizard
Electro Wizard
Electro Spirit Bomb Tower Mirror Tornado Poison X-Bow Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow Electro Wizard
Bomb Tower X-Bow Bandit Electro Wizard
Bomb Tower Tornado Bandit Electro Wizard
Bomb Tower Bandit Electro Wizard
Bomb Tower Tornado Poison X-Bow
Tornado Electro Spirit Bomb Tower X-Bow Bandit Electro Wizard
Tornado Electro Wizard Electro Spirit Bomb Tower Poison X-Bow
Electro Spirit Bomb Tower Poison X-Bow Bandit Electro Wizard
Bomb Tower Tornado X-Bow
Tornado Bandit Electro Wizard
Poison Electro Wizard Electro Spirit Bomb Tower Tornado X-Bow Bandit
Tornado Poison Electro Wizard
Bomb Tower X-Bow Bandit Electro Wizard
Bomb Tower Electro Spirit Tornado Poison X-Bow Electro Wizard
Bomb Tower X-Bow Bandit Electro Wizard
Bomb Tower Tornado X-Bow Bandit Electro Wizard
Bomb Tower Tornado Poison X-Bow Electro Wizard
Bomb Tower Electro Spirit Tornado X-Bow Bandit Electro Wizard
Bomb Tower Tornado Poison Electro Spirit Bandit Electro Wizard
Bomb Tower Tornado Electro Wizard
Electro Spirit Bomb Tower Poison Bandit Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow Bandit Electro Wizard
Poison Bandit Electro Wizard Bomb Tower X-Bow
Bandit Bomb Tower Electro Wizard
Tornado X-Bow Bandit Electro Wizard
Bandit
Poison Electro Spirit Bomb Tower Tornado Electro Wizard
Bomb Tower Bandit Electro Wizard
Bomb Tower
Electro Wizard Electro Spirit Bomb Tower Tornado Poison X-Bow Bandit
Bomb Tower
Tornado Poison Electro Wizard
Bomb Tower Bandit
Bomb Tower
Electro Wizard Electro Spirit Bomb Tower Tornado Poison X-Bow
Poison Electro Spirit Bomb Tower Electro Wizard
Electro Spirit Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison X-Bow Bandit
Poison Tornado X-Bow Bandit Electro Wizard
Poison X-Bow Bandit
Poison
Poison
Poison Electro Spirit Tornado
Tornado Poison
Poison X-Bow Tornado
Poison Tornado X-Bow Bandit
Tornado Poison X-Bow Electro Wizard
Poison Tornado X-Bow Bandit Electro Wizard
Poison Tornado
Poison Bandit
Poison X-Bow Bandit
Poison X-Bow
X-Bow Poison Bandit
Poison X-Bow Bandit
Tornado Poison
Poison X-Bow Bandit Electro Wizard
Tornado Poison X-Bow
Poison X-Bow
Tornado Poison
Tornado X-Bow
Poison X-Bow
Tornado Poison Electro Spirit
Poison X-Bow Tornado Bandit Electro Wizard
Tornado Poison X-Bow Bandit
Poison Tornado X-Bow Bandit
Poison Tornado X-Bow Electro Wizard
Electro Wizard Electro Spirit Poison
Poison X-Bow Bandit
Electro Spirit Poison Electro Wizard
Poison
Electro Wizard Electro Spirit X-Bow Bandit
Poison Tornado Electro Wizard
Poison Electro Wizard
Poison
Tornado Poison
Electro Spirit Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado X-Bow Bandit Electro Wizard
Poison

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