My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Flying Machine Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Goblin Barrel
Giant Snowball
Bomber Cannon Royal Recruits Flying Machine Goblin Barrel
Zap
Bomber Cannon Flying Machine Goblin Barrel
Barbarian Barrel
Electro Spirit Bomber Cannon Royal Recruits Goblin Barrel
The Log
Electro Spirit Bomber Cannon Royal Recruits Goblin Barrel
Earthquake
Bomber Cannon Goblin Barrel
Arrows
Electro Spirit Bomber Royal Recruits Flying Machine Goblin Barrel
Royal Delivery
Electro Spirit Bomber Royal Recruits Flying Machine Goblin Barrel
Fireball
Bomber Cannon Flying Machine Goblin Barrel
Poison
Bomber Cannon Royal Recruits Flying Machine
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Arrows Cannon Goblin Barrel Flying Machine Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Arrows Cannon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bomber
Royal Recruits
Arrows
Goblin Barrel
Cannon
Royal Recruits
Bomber Flying Machine
Flying Machine
Royal Recruits
Goblin Barrel
Arrows
Goblinstein

Defense Synergies 0 5

Electro Spirit
Bomber
Cannon Royal Recruits
Arrows
Cannon
Cannon
Bomber Arrows Royal Recruits Flying Machine
Royal Recruits
Bomber Cannon
Flying Machine
Cannon
Goblin Barrel
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Royal Recruits Flying Machine
Cannon Royal Recruits Flying Machine
Cannon Bomber Royal Recruits
Cannon Royal Recruits
Bomber Arrows Royal Recruits
Arrows Electro Spirit Bomber Cannon Flying Machine
Electro Spirit Arrows Cannon Flying Machine
Electro Spirit Arrows Cannon Royal Recruits Flying Machine
Cannon Royal Recruits
Bomber Cannon Royal Recruits
Electro Spirit Bomber Arrows Cannon Royal Recruits Flying Machine
Arrows Flying Machine
Cannon Royal Recruits Bomber Flying Machine
Bomber Electro Spirit Arrows Cannon Royal Recruits
Royal Recruits Cannon
Cannon Royal Recruits
Bomber Arrows Cannon Royal Recruits
Arrows Cannon Electro Spirit Bomber Royal Recruits Flying Machine
Arrows Electro Spirit Bomber Cannon Royal Recruits Flying Machine
Cannon Royal Recruits
Bomber Royal Recruits Electro Spirit Arrows Cannon Flying Machine
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Bomber Arrows Flying Machine
Royal Recruits
Royal Recruits
Royal Recruits Cannon
Arrows Electro Spirit Flying Machine
Royal Recruits Flying Machine
Royal Recruits
Royal Recruits Electro Spirit Flying Machine
Royal Recruits Cannon
Royal Recruits Flying Machine
Royal Recruits Arrows
Royal Recruits Cannon
Royal Recruits Bomber Cannon Flying Machine
Royal Recruits Electro Spirit Bomber Flying Machine
Arrows Electro Spirit Bomber Cannon Royal Recruits Flying Machine
Electro Spirit Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Bomber Arrows
Arrows Electro Spirit Flying Machine
Bomber Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Bomber Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Bomber
Bomber Arrows Flying Machine
Bomber Arrows Flying Machine
Arrows
Arrows Royal Recruits Flying Machine
Arrows Electro Spirit Bomber
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Electro Spirit Flying Machine
Bomber Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Royal Recruits Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Arrows Bomber Flying Machine
Arrows
Royal Recruits Flying Machine
Electro Spirit Royal Recruits Flying Machine
Flying Machine
Royal Recruits Flying Machine

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