My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram
Giant Snowball
Bomber Bats Barbarians Battle Ram
Zap
Bomber Bats Battle Ram
Barbarian Barrel
Electro Spirit Bomber Barbarians Valkyrie Battle Ram Bomb Tower
The Log
Electro Spirit Bomber Barbarians Battle Ram
Earthquake
Bomber Barbarians Bomb Tower
Arrows
Electro Spirit Bomber Bats
Royal Delivery
Electro Spirit Bomber Bats Barbarians Valkyrie Battle Ram
Fireball
Bomber Barbarians Battle Ram Bomb Tower
Poison
Bomber Bats Barbarians Bomb Tower
Lightning
Valkyrie Battle Ram Bomb Tower
Rocket
Barbarians Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bats Arrows Valkyrie Battle Ram Bomb Tower Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Bats Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Bomber
Bats Valkyrie Battle Ram
Bats
Valkyrie Bomber Battle Ram
Arrows
Battle Ram
Barbarians
Valkyrie
Bats Bomber Battle Ram
Battle Ram
Electro Spirit Bomber Bats Arrows Valkyrie
Bomb Tower

Defense Synergies 0 8

Electro Spirit
Bomber
Bats Valkyrie
Bats
Bomber Valkyrie Bomb Tower
Arrows
Barbarians Valkyrie Bomb Tower
Barbarians
Arrows
Valkyrie
Bomber Bats Arrows Bomb Tower
Battle Ram
Bomb Tower
Bats Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie
Barbarians Bomb Tower Bats Valkyrie
Barbarians Bomb Tower Bomber Bats Valkyrie
Barbarians Bomb Tower Bats Valkyrie
Bomber Arrows Barbarians Valkyrie Bomb Tower
Arrows Electro Spirit Bomber Bats Valkyrie Bomb Tower
Bats Electro Spirit Arrows Bomb Tower
Electro Spirit Arrows Barbarians Valkyrie Bomb Tower
Barbarians Bomb Tower
Bomber Barbarians Valkyrie
Bats Barbarians Valkyrie Electro Spirit Bomber Arrows Bomb Tower
Arrows Bats
Barbarians Bomb Tower Bomber Bats Valkyrie
Bomber Valkyrie Bomb Tower Electro Spirit Bats Arrows Barbarians
Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower Bomber Bats Arrows Valkyrie
Arrows Valkyrie Bomb Tower Electro Spirit Bomber Bats Barbarians
Arrows Valkyrie Bomb Tower Electro Spirit Bomber Bats Barbarians
Barbarians Bomb Tower
Bomber Valkyrie Electro Spirit Bats Arrows Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Bomber Arrows Valkyrie Bomb Tower
Barbarians Bats Valkyrie Bomb Tower
Valkyrie Bats Barbarians
Barbarians Valkyrie
Arrows Electro Spirit Bats Bomb Tower
Bats Barbarians Valkyrie Bomb Tower
Barbarians Valkyrie Bomb Tower
Electro Spirit Bats Barbarians Valkyrie Bomb Tower
Barbarians
Bats Barbarians Valkyrie Bomb Tower
Arrows Barbarians Valkyrie
Barbarians Valkyrie Bomb Tower
Bomber Barbarians Valkyrie Bomb Tower
Barbarians Electro Spirit Bomber Bats Valkyrie Bomb Tower
Bats Arrows Valkyrie Electro Spirit Bomber Barbarians Bomb Tower
Electro Spirit Bomber Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Bomber Arrows Valkyrie
Arrows Electro Spirit Bats
Bomber Arrows
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Bats
Bomber Arrows
Bomber Arrows Valkyrie
Arrows
Arrows Barbarians
Arrows Electro Spirit Bomber Valkyrie
Arrows
Arrows
Arrows
Bats Arrows
Electro Spirit Bats
Bomber Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Bats Barbarians
Arrows
Arrows
Valkyrie
Arrows Bomber
Arrows
Electro Spirit Bats
Bats

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