My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Rascals P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Rascals Elite Barbarians P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Mortar Ram Rider
Barbarian Barrel
Electro Spirit Bomber Knight Mortar Rascals Elite Barbarians
The Log
Electro Spirit Bomber Rascals Elite Barbarians Ram Rider
Earthquake
Bomber Mortar
Arrows
Electro Spirit Bomber Rascals
Royal Delivery
Electro Spirit Bomber Knight Rascals Elite Barbarians P.E.K.K.A Ram Rider
Fireball
Bomber Mortar Rascals Elite Barbarians Ram Rider
Poison
Bomber Mortar Rascals
Lightning
Knight Mortar Elite Barbarians Ram Rider
Rocket
Mortar Rascals Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Knight Mortar Rascals Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bomber Knight Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians P.E.K.K.A Ram Rider
Bomber
Knight Mortar Elite Barbarians P.E.K.K.A Ram Rider
Knight
Mortar Bomber Elite Barbarians Ram Rider
Mortar
Knight Bomber Ram Rider
Rascals
Ram Rider
Elite Barbarians
Electro Spirit Bomber Knight
P.E.K.K.A
Electro Spirit Bomber Ram Rider
Ram Rider
Electro Spirit Bomber Knight Mortar Rascals P.E.K.K.A

Defense Synergies 1 3

Electro Spirit
Bomber
Knight Mortar P.E.K.K.A
Knight
Bomber Mortar
Mortar
Bomber Knight
Rascals
Elite Barbarians
P.E.K.K.A
Bomber
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Ram Rider
Elite Barbarians P.E.K.K.A Knight Mortar Rascals Ram Rider
Mortar P.E.K.K.A Ram Rider Bomber Knight Rascals Elite Barbarians
Elite Barbarians P.E.K.K.A Knight Mortar Rascals Ram Rider
Bomber Elite Barbarians P.E.K.K.A
Electro Spirit Bomber Rascals
Ram Rider Electro Spirit Mortar Rascals
Electro Spirit Rascals P.E.K.K.A Ram Rider
P.E.K.K.A Mortar Rascals Elite Barbarians
Knight Elite Barbarians Bomber Rascals
Electro Spirit Bomber Knight Rascals Ram Rider
Rascals Ram Rider
Mortar P.E.K.K.A Bomber Knight Rascals Elite Barbarians Ram Rider
Bomber Electro Spirit Mortar Rascals P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight Mortar Rascals Ram Rider
Mortar Rascals Elite Barbarians P.E.K.K.A Ram Rider
Bomber Knight Mortar Rascals Elite Barbarians P.E.K.K.A
Mortar Electro Spirit Bomber Knight Rascals Elite Barbarians Ram Rider
Mortar Electro Spirit Bomber Knight Rascals Ram Rider
P.E.K.K.A Mortar Elite Barbarians Ram Rider
Bomber Rascals Electro Spirit Knight Elite Barbarians P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Elite Barbarians P.E.K.K.A
Bomber Knight Mortar Elite Barbarians
P.E.K.K.A Knight Rascals Elite Barbarians Ram Rider
P.E.K.K.A Knight Rascals Elite Barbarians Ram Rider
P.E.K.K.A Knight Rascals Elite Barbarians Ram Rider
Electro Spirit Rascals Ram Rider
Rascals P.E.K.K.A Knight Elite Barbarians Ram Rider
P.E.K.K.A Knight Rascals Elite Barbarians
P.E.K.K.A Electro Spirit Knight Mortar Elite Barbarians
P.E.K.K.A
P.E.K.K.A Knight Rascals Elite Barbarians
P.E.K.K.A Elite Barbarians
Rascals Elite Barbarians P.E.K.K.A Knight Ram Rider
Bomber Rascals
Rascals Elite Barbarians Electro Spirit Bomber Knight Mortar P.E.K.K.A
Electro Spirit Bomber Rascals Elite Barbarians P.E.K.K.A
Electro Spirit Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rascals
Mortar Ram Rider
Knight Rascals
Bomber Mortar
Electro Spirit Ram Rider
Bomber Mortar
Ram Rider
Mortar Ram Rider
Elite Barbarians
Knight Mortar Ram Rider
Knight Mortar Elite Barbarians
Mortar
Mortar Elite Barbarians
Bomber Mortar
Mortar
Mortar
Bomber
Bomber Mortar
Bomber Mortar
Mortar
Electro Spirit Bomber Mortar
Mortar Ram Rider
Mortar Ram Rider
Mortar
Elite Barbarians
Electro Spirit
Elite Barbarians
Bomber Mortar
Electro Spirit
P.E.K.K.A
Electro Spirit
Ram Rider
Knight Rascals
Bomber Mortar
Elite Barbarians P.E.K.K.A
Electro Spirit Rascals Elite Barbarians
Mortar
P.E.K.K.A
Mortar

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