My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Musketeer Balloon Lumberjack
Zap
Bomber Balloon
Barbarian Barrel
Electro Spirit Bomber Knight Musketeer Lumberjack
The Log
Electro Spirit Bomber Musketeer Lumberjack
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Knight Musketeer Balloon Lumberjack
Fireball
Bomber Musketeer Balloon Lumberjack
Poison
Bomber Musketeer Balloon
Lightning
Knight Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Knight Tornado Musketeer Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Knight Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Bomber
Knight Lumberjack
Knight
Musketeer Balloon Bomber Lumberjack
Musketeer
Knight Balloon Lumberjack
Tornado
Freeze Balloon
Freeze
Balloon Tornado
Balloon
Knight Freeze Lumberjack Electro Spirit Musketeer Tornado
Lumberjack
Balloon Electro Spirit Bomber Knight Musketeer

Defense Synergies 3 6

Electro Spirit
Lumberjack
Bomber
Knight Tornado
Knight
Bomber Musketeer Tornado Lumberjack
Musketeer
Knight Lumberjack Tornado
Tornado
Bomber Knight Musketeer
Freeze
Lumberjack
Balloon
Lumberjack
Musketeer Electro Spirit Knight Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer
Lumberjack Knight Musketeer
Tornado Lumberjack Bomber Knight Musketeer Freeze
Lumberjack Knight Musketeer
Bomber Tornado Lumberjack
Tornado Freeze Electro Spirit Bomber Musketeer Lumberjack
Musketeer Tornado Electro Spirit Freeze
Electro Spirit Musketeer
Musketeer Tornado Lumberjack
Knight Tornado Bomber Musketeer Lumberjack
Electro Spirit Bomber Knight Musketeer Tornado Freeze Lumberjack
Musketeer Tornado
Lumberjack Bomber Knight Musketeer Freeze
Bomber Electro Spirit Tornado Freeze Lumberjack
Knight Lumberjack
Tornado Freeze Lumberjack
Bomber Knight Musketeer Tornado Lumberjack
Electro Spirit Bomber Knight Musketeer Tornado Lumberjack
Tornado Freeze Electro Spirit Bomber Knight Musketeer Lumberjack
Musketeer Tornado Lumberjack
Bomber Electro Spirit Knight Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Bomber Knight Musketeer Lumberjack
Lumberjack Knight Musketeer
Lumberjack Knight Musketeer Tornado
Knight Musketeer Lumberjack
Electro Spirit Musketeer Tornado Freeze
Knight Musketeer Lumberjack
Knight Lumberjack
Freeze Electro Spirit Knight Tornado
Musketeer
Knight Musketeer Lumberjack
Tornado
Knight Lumberjack
Bomber Musketeer
Electro Spirit Bomber Knight Musketeer Tornado Freeze Lumberjack
Electro Spirit Bomber Musketeer Freeze
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze
Musketeer Tornado
Knight Musketeer Freeze
Bomber
Electro Spirit Musketeer Tornado Freeze
Bomber Musketeer Tornado
Tornado Freeze
Tornado
Musketeer Tornado Lumberjack
Knight Musketeer Tornado
Musketeer Tornado
Knight Musketeer
Musketeer Freeze
Musketeer
Bomber Musketeer
Musketeer
Tornado Freeze
Bomber
Bomber Musketeer
Bomber Tornado
Musketeer
Tornado
Musketeer Tornado
Musketeer
Tornado Freeze Electro Spirit Bomber
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado
Electro Spirit Musketeer Freeze
Bomber Musketeer
Electro Spirit Freeze
Electro Spirit Musketeer Freeze
Musketeer Tornado
Freeze
Knight Musketeer Lumberjack
Bomber Musketeer
Tornado
Musketeer
Electro Spirit Musketeer Tornado Freeze
Musketeer Tornado
Musketeer Tornado Freeze

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