My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Rune Giant Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Rune Giant Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince
Giant Snowball
Bomber Witch
Zap
Bomber Witch Prince
Barbarian Barrel
Electro Spirit Bomber Valkyrie Witch
The Log
Electro Spirit Bomber Witch Prince
Earthquake
Bomber Witch
Arrows
Electro Spirit Bomber Witch
Royal Delivery
Electro Spirit Bomber Valkyrie Witch Prince P.E.K.K.A
Fireball
Bomber Witch
Poison
Bomber Witch
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Rune Giant Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Valkyrie Rune Giant Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber The Log Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Bomber
Valkyrie Prince P.E.K.K.A
Valkyrie
Prince Bomber Witch P.E.K.K.A
Rune Giant
Witch
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Bomber Witch The Log
P.E.K.K.A
Electro Spirit Bomber Valkyrie Witch The Log
The Log
Prince P.E.K.K.A

Defense Synergies 2 10

Electro Spirit
The Log
Bomber
Valkyrie P.E.K.K.A The Log
Valkyrie
Bomber Witch Prince P.E.K.K.A The Log
Rune Giant
Witch
Valkyrie Prince The Log
Prince
The Log Valkyrie Witch
P.E.K.K.A
The Log Bomber Valkyrie
The Log
Prince P.E.K.K.A Electro Spirit Bomber Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie The Log
P.E.K.K.A Valkyrie Witch Prince The Log
Witch Prince P.E.K.K.A Bomber Valkyrie
Witch Prince P.E.K.K.A Valkyrie
Bomber Valkyrie Prince P.E.K.K.A The Log
The Log Electro Spirit Bomber Valkyrie
Electro Spirit Witch
Electro Spirit Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A Prince
Bomber Valkyrie Prince
Valkyrie Witch Electro Spirit Bomber The Log
Witch
Prince P.E.K.K.A Bomber Valkyrie Witch The Log
Bomber Valkyrie Electro Spirit Witch Prince P.E.K.K.A The Log
P.E.K.K.A Prince
Prince P.E.K.K.A The Log
Bomber Valkyrie Witch Prince P.E.K.K.A
Valkyrie Electro Spirit Bomber Witch Prince The Log
Valkyrie Witch The Log Electro Spirit Bomber
P.E.K.K.A Prince
Bomber Valkyrie Electro Spirit Witch Prince P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince P.E.K.K.A
Bomber Valkyrie Prince The Log
P.E.K.K.A Valkyrie Witch Prince The Log
Valkyrie Prince P.E.K.K.A The Log
P.E.K.K.A Valkyrie Witch Prince
Electro Spirit Witch
Prince P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Electro Spirit Valkyrie Witch Prince The Log
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch Prince
P.E.K.K.A Valkyrie Prince The Log
Prince P.E.K.K.A Valkyrie Witch
Bomber Valkyrie Witch
Witch Electro Spirit Bomber Valkyrie Prince P.E.K.K.A The Log
Valkyrie Electro Spirit Bomber Witch P.E.K.K.A The Log
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie Prince The Log
Bomber Valkyrie The Log
Electro Spirit Witch
Bomber Witch The Log
The Log
The Log
Prince
Valkyrie Prince The Log
The Log
Prince The Log
Bomber Witch The Log
The Log
Bomber
Bomber Prince The Log
Bomber Valkyrie Witch The Log
Prince The Log
Prince The Log
The Log
The Log Electro Spirit Bomber Valkyrie Witch
Witch
The Log Witch
Witch Prince The Log
The Log
Witch
Electro Spirit Witch
Bomber The Log
Electro Spirit
P.E.K.K.A Prince
The Log
Electro Spirit Witch Prince
Witch
The Log
Valkyrie Prince
The Log Bomber
Prince P.E.K.K.A
Electro Spirit Witch The Log
Witch
Witch Prince The Log
Prince P.E.K.K.A

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