My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Goblin Curse Skeleton Army
Giant Snowball
Bomber Goblin Curse Skeleton Army Baby Dragon
Zap
Bomber Firecracker Goblin Curse Skeleton Army
Barbarian Barrel
Electro Spirit Bomber Firecracker Elite Barbarians Goblin Curse Skeleton Army
The Log
Electro Spirit Bomber Firecracker Elite Barbarians Goblin Curse Skeleton Army
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Electro Spirit Bomber Firecracker Goblin Curse Skeleton Army
Royal Delivery
Electro Spirit Bomber Firecracker Elite Barbarians Skeleton Army Baby Dragon
Fireball
Bomber Firecracker Elite Barbarians Skeleton Army Baby Dragon
Poison
Bomber Firecracker Goblin Curse Skeleton Army
Lightning
Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Firecracker Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Zap Goblin Curse Firecracker Skeleton Army Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Zap Goblin Curse

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians Goblin Curse
Bomber
Zap Elite Barbarians Goblin Curse Baby Dragon
Zap
Firecracker Elite Barbarians Goblin Curse Electro Spirit Bomber Baby Dragon
Firecracker
Zap Elite Barbarians Baby Dragon
Elite Barbarians
Zap Electro Spirit Bomber Firecracker
Goblin Curse
Zap Electro Spirit Bomber
Skeleton Army
Baby Dragon
Bomber Zap Firecracker

Defense Synergies 0 9

Electro Spirit
Zap Baby Dragon
Bomber
Zap
Zap
Electro Spirit Bomber Firecracker Elite Barbarians Skeleton Army Baby Dragon
Firecracker
Zap Skeleton Army Baby Dragon
Elite Barbarians
Zap
Goblin Curse
Skeleton Army
Zap Firecracker
Baby Dragon
Electro Spirit Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Baby Dragon
Elite Barbarians Skeleton Army Zap Firecracker Goblin Curse
Skeleton Army Bomber Elite Barbarians Goblin Curse
Elite Barbarians Skeleton Army Firecracker Goblin Curse
Bomber Firecracker Elite Barbarians Skeleton Army
Skeleton Army Electro Spirit Bomber Zap Firecracker Baby Dragon
Electro Spirit Zap Firecracker Goblin Curse Baby Dragon
Electro Spirit Zap Baby Dragon
Elite Barbarians Goblin Curse Skeleton Army
Elite Barbarians Skeleton Army Bomber Firecracker
Goblin Curse Skeleton Army Electro Spirit Bomber Zap Firecracker Baby Dragon
Zap Firecracker Goblin Curse Baby Dragon
Skeleton Army Bomber Zap Elite Barbarians Goblin Curse
Bomber Skeleton Army Electro Spirit Zap Firecracker Goblin Curse Baby Dragon
Elite Barbarians Skeleton Army Goblin Curse
Skeleton Army Zap Elite Barbarians Goblin Curse
Bomber Firecracker Elite Barbarians Skeleton Army
Electro Spirit Bomber Zap Firecracker Elite Barbarians Skeleton Army Baby Dragon
Zap Baby Dragon Electro Spirit Bomber Firecracker Goblin Curse
Elite Barbarians Goblin Curse
Bomber Skeleton Army Electro Spirit Firecracker Elite Barbarians Goblin Curse Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Bomber Zap Firecracker Elite Barbarians Baby Dragon
Skeleton Army Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Goblin Curse Skeleton Army
Firecracker Electro Spirit Zap Goblin Curse Baby Dragon
Skeleton Army Elite Barbarians
Elite Barbarians Goblin Curse Skeleton Army
Zap Electro Spirit Firecracker Elite Barbarians Skeleton Army Baby Dragon
Goblin Curse Skeleton Army
Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Goblin Curse
Bomber Firecracker Goblin Curse Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Electro Spirit Bomber Zap Firecracker Baby Dragon
Electro Spirit Bomber Zap Firecracker Elite Barbarians Goblin Curse Baby Dragon
Electro Spirit Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Zap Goblin Curse Baby Dragon
Baby Dragon
Firecracker
Bomber Zap Firecracker Goblin Curse Baby Dragon
Firecracker Electro Spirit Zap Goblin Curse Baby Dragon
Bomber Firecracker Baby Dragon
Zap Firecracker Goblin Curse Baby Dragon
Zap Firecracker
Elite Barbarians
Firecracker Zap
Zap Firecracker Goblin Curse Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Elite Barbarians Baby Dragon
Bomber Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Bomber
Bomber Zap Firecracker Baby Dragon
Bomber Zap Firecracker Goblin Curse Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Firecracker Goblin Curse Electro Spirit Bomber Baby Dragon
Firecracker Zap Baby Dragon
Zap Baby Dragon
Zap Firecracker Goblin Curse Baby Dragon
Elite Barbarians Zap Firecracker Goblin Curse Baby Dragon
Zap Electro Spirit Firecracker
Elite Barbarians
Bomber Zap
Zap Electro Spirit Firecracker
Firecracker Goblin Curse
Zap Electro Spirit Skeleton Army
Zap Firecracker Goblin Curse Baby Dragon
Firecracker Baby Dragon
Bomber Zap Firecracker Baby Dragon
Zap
Firecracker Elite Barbarians
Zap Electro Spirit Firecracker Elite Barbarians Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon
Firecracker

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