My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Cannon Cart Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Cannon Cart
Giant Snowball
Cannon Goblin Gang Witch
Zap
Cannon Goblin Gang Witch Cannon Cart
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Witch Cannon Cart
The Log
Electro Spirit Cannon Goblin Gang Witch Cannon Cart
Earthquake
Cannon Goblin Gang Witch
Arrows
Electro Spirit Goblin Gang Witch
Royal Delivery
Electro Spirit Goblin Gang Witch Cannon Cart
Fireball
Cannon Goblin Gang Witch Cannon Cart
Poison
Cannon Goblin Gang Witch
Lightning
Cannon Witch Cannon Cart Goblinstein
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Cannon Goblin Gang Poison Witch Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Cannon Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart
Cannon
Goblin Gang
Cannon Cart
Poison
Cannon Cart The Log
Witch
Cannon Cart
Cannon Cart
The Log Electro Spirit Goblin Gang Poison Witch
The Log
Cannon Cart Poison
Goblinstein

Defense Synergies 1 9

Electro Spirit
The Log
Cannon
The Log Goblin Gang Poison Witch
Goblin Gang
Cannon Cannon Cart The Log
Poison
Cannon The Log
Witch
Cannon Cannon Cart The Log
Cannon Cart
Goblin Gang Witch
The Log
Cannon Electro Spirit Goblin Gang Poison Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon The Log
Cannon Goblin Gang Witch Cannon Cart The Log
Cannon Goblin Gang Witch Cannon Cart
Cannon Witch Goblin Gang Cannon Cart
Poison The Log
Goblin Gang The Log Electro Spirit Cannon Cannon Cart
Electro Spirit Cannon Goblin Gang Poison Witch
Electro Spirit Cannon Poison Cannon Cart The Log
Cannon Witch Goblin Gang
Goblin Gang Cannon Cannon Cart
Goblin Gang Poison Witch Electro Spirit Cannon Cannon Cart The Log
Goblin Gang Poison Witch
Cannon Goblin Gang Witch Cannon Cart The Log
Electro Spirit Cannon Goblin Gang Poison Witch Cannon Cart The Log
Cannon Goblin Gang Cannon Cart
Cannon Goblin Gang The Log
Cannon Goblin Gang Poison Witch Cannon Cart
Cannon Electro Spirit Goblin Gang Witch Cannon Cart The Log
Poison Witch The Log Electro Spirit Cannon Cannon Cart
Cannon Cannon Cart
Goblin Gang Electro Spirit Cannon Poison Witch Cannon Cart The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Cannon Cart
Poison Goblin Gang Cannon Cart The Log
Goblin Gang Witch Cannon Cart The Log
Goblin Gang Cannon Cart The Log
Cannon Goblin Gang Witch Cannon Cart
Poison Electro Spirit Goblin Gang Witch
Goblin Gang Witch Cannon Cart
Cannon Cart
Electro Spirit Poison Witch Cannon Cart The Log
Witch Cannon Goblin Gang
Witch Cannon Cart
Poison The Log
Cannon Cart Cannon Goblin Gang Witch
Cannon Witch Cannon Cart
Goblin Gang Witch Electro Spirit Poison Cannon Cart The Log
Poison Electro Spirit Cannon Witch Cannon Cart The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison Cannon Cart The Log
Cannon Cart Poison The Log
Poison The Log
Poison Electro Spirit Witch
Poison Witch The Log
Poison The Log
Poison The Log
Goblin Gang Poison
Poison Cannon Cart The Log
Poison
Poison Cannon Cart The Log
Poison Cannon Cart
Poison Cannon Cart The Log
Poison Witch Cannon Cart The Log
Poison Cannon Cart The Log
Poison
Poison The Log
Poison Witch The Log
Poison The Log
Poison
The Log
Poison Cannon Cart The Log
Poison The Log Electro Spirit Witch
Witch
Poison The Log Witch
Poison Witch The Log
Poison The Log
Poison Witch
Electro Spirit Poison Witch
Poison The Log
Electro Spirit Poison
Poison The Log
Electro Spirit Goblin Gang Witch Cannon Cart
Poison Witch
The Log
Poison Goblin Gang Cannon Cart
The Log Poison
Poison
Cannon Cart
Electro Spirit Goblin Gang Poison Witch The Log
Poison Witch
Poison Witch Cannon Cart The Log
Cannon Cart

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