My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel Witch
Zap
Cannon Goblin Barrel Witch
Barbarian Barrel
Electro Spirit Cannon Valkyrie Goblin Barrel Witch
The Log
Electro Spirit Cannon Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Cannon Goblin Barrel Witch
Arrows
Electro Spirit Goblin Barrel Witch
Royal Delivery
Electro Spirit Mini P.E.K.K.A Valkyrie Goblin Barrel Witch
Fireball
Cannon Goblin Barrel Witch
Poison
Cannon Witch
Lightning
Cannon Mini P.E.K.K.A Valkyrie Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Cannon Goblin Barrel Mini P.E.K.K.A Valkyrie Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Cannon Goblin Barrel

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon
Mini P.E.K.K.A
Valkyrie Mirror
Valkyrie
Goblin Barrel Mini P.E.K.K.A Witch
Mirror
Goblin Barrel Mini P.E.K.K.A
Goblin Barrel
Valkyrie Mirror
Witch
Valkyrie
Goblinstein

Defense Synergies 1 8

Electro Spirit
Cannon
Mirror Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A
Cannon Valkyrie Mirror Witch
Valkyrie
Cannon Mini P.E.K.K.A Mirror Witch
Mirror
Cannon Mini P.E.K.K.A Valkyrie
Goblin Barrel
Witch
Cannon Mini P.E.K.K.A Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Mini P.E.K.K.A Cannon Valkyrie Witch
Cannon Mini P.E.K.K.A Witch Valkyrie
Cannon Mini P.E.K.K.A Witch Valkyrie
Mini P.E.K.K.A Valkyrie
Electro Spirit Cannon Valkyrie
Electro Spirit Cannon Witch
Electro Spirit Cannon Valkyrie
Cannon Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Witch Electro Spirit Cannon
Witch
Cannon Mini P.E.K.K.A Valkyrie Witch
Valkyrie Electro Spirit Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A Goblinstein
Cannon Mini P.E.K.K.A Valkyrie Witch
Cannon Valkyrie Electro Spirit Witch
Valkyrie Witch Electro Spirit Cannon
Mini P.E.K.K.A Cannon
Valkyrie Electro Spirit Cannon Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Cannon Mini P.E.K.K.A Valkyrie Witch
Goblinstein Electro Spirit Witch
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Goblinstein Electro Spirit Mini P.E.K.K.A Valkyrie Witch
Witch Cannon
Mini P.E.K.K.A Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Cannon Valkyrie Witch
Cannon Valkyrie Witch
Witch Electro Spirit Mini P.E.K.K.A Valkyrie Goblinstein
Valkyrie Electro Spirit Cannon Mini P.E.K.K.A Witch
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie Goblinstein
Goblinstein Electro Spirit Witch
Witch
Mini P.E.K.K.A
Valkyrie
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Valkyrie Witch
Electro Spirit Valkyrie Witch Goblinstein
Witch
Witch
Witch
Witch
Electro Spirit Witch Goblinstein
Mini P.E.K.K.A
Electro Spirit
Electro Spirit Witch Goblinstein
Witch
Mini P.E.K.K.A Valkyrie
Electro Spirit Witch
Witch
Witch

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