My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Magic Archer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Night Witch
Giant Snowball
Fire Spirit Goblin Curse Electro Dragon Night Witch
Zap
Fire Spirit Goblin Curse Night Witch
Barbarian Barrel
Electro Spirit Fire Spirit Goblin Curse Magic Archer Night Witch
The Log
Electro Spirit Fire Spirit Goblin Curse
Earthquake
Arrows
Electro Spirit Fire Spirit Goblin Curse Night Witch
Royal Delivery
Electro Spirit Fire Spirit Electro Dragon Magic Archer Night Witch
Fireball
Electro Dragon Magic Archer Night Witch
Poison
Goblin Curse Electro Dragon Magic Archer Night Witch
Lightning
Electro Dragon Magic Archer Night Witch
Rocket
Electro Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Electro Dragon Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Goblin Curse Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Goblin Curse Arrows Magic Archer Night Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Goblin Curse Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse
Fire Spirit
Goblin Curse
Arrows
Goblin Curse Night Witch Mega Knight
Goblin Curse
Arrows Electro Spirit Fire Spirit Magic Archer
Electro Dragon
Magic Archer Mega Knight
Magic Archer
Goblin Curse Electro Dragon Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Arrows Electro Dragon Magic Archer Night Witch

Defense Synergies 1 3

Electro Spirit
Fire Spirit
Arrows
Mega Knight
Goblin Curse
Electro Dragon
Magic Archer
Night Witch Mega Knight
Night Witch
Magic Archer Mega Knight
Mega Knight
Arrows Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
Goblin Curse Electro Dragon Night Witch Mega Knight
Mega Knight Fire Spirit Goblin Curse Electro Dragon Night Witch
Night Witch Goblin Curse Electro Dragon Mega Knight
Arrows Mega Knight
Arrows Electro Spirit Fire Spirit Electro Dragon Magic Archer Night Witch Mega Knight
Electro Spirit Fire Spirit Arrows Goblin Curse Electro Dragon Magic Archer Night Witch
Electro Spirit Arrows Electro Dragon Magic Archer Mega Knight
Goblin Curse Night Witch
Fire Spirit Night Witch Mega Knight
Goblin Curse Electro Spirit Arrows Electro Dragon Magic Archer Night Witch Mega Knight
Arrows Goblin Curse Electro Dragon Magic Archer Night Witch
Night Witch Mega Knight Fire Spirit Goblin Curse Electro Dragon
Fire Spirit Mega Knight Electro Spirit Arrows Goblin Curse Electro Dragon Magic Archer Night Witch
Goblin Curse Mega Knight
Goblin Curse Mega Knight
Mega Knight Arrows Electro Dragon Night Witch
Fire Spirit Arrows Mega Knight Electro Spirit Electro Dragon Magic Archer Night Witch
Arrows Electro Spirit Fire Spirit Goblin Curse Electro Dragon Magic Archer Mega Knight
Goblin Curse
Mega Knight Electro Spirit Fire Spirit Arrows Goblin Curse Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Electro Dragon Magic Archer Mega Knight
Mega Knight Electro Dragon
Mega Knight Night Witch
Goblin Curse Night Witch Mega Knight
Fire Spirit Arrows Electro Spirit Goblin Curse Electro Dragon Magic Archer
Night Witch
Mega Knight Goblin Curse
Electro Dragon Mega Knight Electro Spirit Magic Archer
Goblin Curse
Mega Knight Electro Dragon
Mega Knight Arrows
Mega Knight Goblin Curse Night Witch
Goblin Curse Electro Dragon Magic Archer Mega Knight
Electro Dragon Electro Spirit Magic Archer Night Witch
Arrows Mega Knight Electro Spirit Goblin Curse Electro Dragon Magic Archer
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Electro Dragon
Arrows Goblin Curse Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Fire Spirit Arrows Goblin Curse Magic Archer Mega Knight
Arrows Electro Spirit Fire Spirit Goblin Curse Electro Dragon Magic Archer
Fire Spirit Arrows Magic Archer
Arrows Fire Spirit Goblin Curse Electro Dragon Magic Archer
Arrows Electro Dragon
Fire Spirit Electro Dragon Night Witch
Arrows Electro Dragon Magic Archer
Fire Spirit Arrows Goblin Curse Electro Dragon Magic Archer
Fire Spirit Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer Arrows Electro Dragon Mega Knight
Arrows
Night Witch
Fire Spirit Arrows Electro Dragon Magic Archer Mega Knight
Fire Spirit Arrows Goblin Curse Electro Dragon Magic Archer Mega Knight
Magic Archer Night Witch Mega Knight
Arrows
Arrows Electro Dragon
Arrows Goblin Curse Electro Spirit Fire Spirit Electro Dragon Magic Archer Mega Knight
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer Mega Knight
Arrows Goblin Curse Magic Archer
Fire Spirit Arrows Goblin Curse Electro Dragon Magic Archer Night Witch
Electro Dragon Electro Spirit
Night Witch
Arrows Electro Dragon Magic Archer Night Witch Mega Knight
Electro Spirit Arrows Electro Dragon Magic Archer
Mega Knight
Arrows Goblin Curse Magic Archer
Electro Spirit Fire Spirit Electro Dragon Magic Archer Night Witch
Fire Spirit Arrows Goblin Curse Electro Dragon Magic Archer
Arrows
Electro Dragon Magic Archer Mega Knight
Arrows Electro Dragon Magic Archer
Arrows
Electro Dragon Mega Knight
Electro Dragon Electro Spirit Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer Mega Knight
Electro Dragon Mega Knight

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