My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Skeleton Barrel Heal Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers
Giant Snowball
Fire Spirit Skeleton Barrel Wall Breakers
Zap
Fire Spirit Skeleton Barrel Firecracker Wall Breakers
Barbarian Barrel
Electro Spirit Fire Spirit Skeleton Barrel Firecracker Heal Spirit Wall Breakers
The Log
Electro Spirit Fire Spirit Skeleton Barrel Firecracker Heal Spirit Wall Breakers
Earthquake
Firecracker
Arrows
Electro Spirit Fire Spirit Skeleton Barrel Firecracker Heal Spirit Wall Breakers
Royal Delivery
Electro Spirit Fire Spirit Skeleton Barrel Firecracker Heal Spirit Wall Breakers
Fireball
Skeleton Barrel Firecracker Wall Breakers
Poison
Skeleton Barrel Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Skeleton Barrel Heal Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Heal Spirit Wall Breakers Rage Skeleton Barrel Firecracker Earthquake

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Heal Spirit Wall Breakers

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Fire Spirit
Skeleton Barrel Wall Breakers
Skeleton Barrel
Firecracker Fire Spirit Heal Spirit Wall Breakers
Firecracker
Skeleton Barrel Earthquake Wall Breakers
Heal Spirit
Skeleton Barrel
Earthquake
Firecracker Wall Breakers
Wall Breakers
Electro Spirit Fire Spirit Skeleton Barrel Firecracker Earthquake
Rage

Defense Synergies 0 2

Electro Spirit
Fire Spirit
Firecracker
Skeleton Barrel
Firecracker
Fire Spirit Earthquake
Heal Spirit
Earthquake
Firecracker
Wall Breakers
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Firecracker
Firecracker
Fire Spirit
Firecracker
Firecracker Earthquake
Electro Spirit Fire Spirit Firecracker Earthquake
Electro Spirit Fire Spirit Firecracker
Earthquake Electro Spirit Skeleton Barrel
Fire Spirit Firecracker
Electro Spirit Firecracker Earthquake
Firecracker
Fire Spirit Earthquake
Fire Spirit Electro Spirit Firecracker Earthquake
Firecracker
Fire Spirit Electro Spirit Firecracker
Earthquake Electro Spirit Fire Spirit Firecracker
Electro Spirit Fire Spirit Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Barrel Firecracker
Fire Spirit Firecracker Electro Spirit Skeleton Barrel
Electro Spirit Firecracker
Firecracker
Electro Spirit Firecracker
Electro Spirit Firecracker Earthquake
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Firecracker
Firecracker Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Firecracker
Fire Spirit Firecracker Earthquake
Firecracker Electro Spirit Fire Spirit Skeleton Barrel
Fire Spirit Firecracker Earthquake
Earthquake Fire Spirit Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Fire Spirit
Firecracker Skeleton Barrel Earthquake
Fire Spirit Firecracker
Earthquake Fire Spirit Skeleton Barrel Firecracker
Earthquake Skeleton Barrel Firecracker
Earthquake Skeleton Barrel Firecracker
Earthquake Skeleton Barrel Firecracker
Earthquake Skeleton Barrel Firecracker
Earthquake
Fire Spirit Skeleton Barrel Firecracker Earthquake
Fire Spirit Skeleton Barrel Firecracker Earthquake
Earthquake
Earthquake Skeleton Barrel
Firecracker Earthquake Electro Spirit Fire Spirit
Firecracker Skeleton Barrel Earthquake
Skeleton Barrel
Skeleton Barrel Firecracker
Fire Spirit Firecracker
Electro Spirit Skeleton Barrel Firecracker
Earthquake
Electro Spirit Firecracker
Firecracker Earthquake
Skeleton Barrel Earthquake Electro Spirit Fire Spirit
Fire Spirit Firecracker
Firecracker
Skeleton Barrel Firecracker Earthquake
Firecracker
Electro Spirit Firecracker
Firecracker
Skeleton Barrel Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: