My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Hogs Wall Breakers Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Balloon
Giant Snowball
Royal Hogs Wall Breakers Balloon
Zap
Firecracker Inferno Tower Royal Hogs Wall Breakers Balloon
Barbarian Barrel
Electro Spirit Firecracker Inferno Tower Wizard Royal Hogs Wall Breakers
The Log
Electro Spirit Firecracker Royal Hogs Wall Breakers
Earthquake
Firecracker Inferno Tower Royal Hogs
Arrows
Electro Spirit Firecracker Royal Hogs Wall Breakers
Royal Delivery
Electro Spirit Firecracker Wizard Royal Hogs Wall Breakers Balloon P.E.K.K.A
Fireball
Firecracker Inferno Tower Wizard Royal Hogs Wall Breakers Balloon
Poison
Firecracker Inferno Tower Wizard Royal Hogs Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Firecracker Inferno Tower Wizard Royal Hogs Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Wall Breakers Firecracker Inferno Tower

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Balloon P.E.K.K.A
Firecracker
Royal Hogs Wall Breakers Balloon P.E.K.K.A
Inferno Tower
Wizard
Royal Hogs Balloon P.E.K.K.A
Royal Hogs
Firecracker Wizard
Wall Breakers
Electro Spirit Firecracker Balloon
Balloon
Electro Spirit Firecracker Wizard Wall Breakers
P.E.K.K.A
Electro Spirit Firecracker Wizard

Defense Synergies 0 3

Electro Spirit
Firecracker
Inferno Tower P.E.K.K.A
Inferno Tower
Firecracker
Wizard
P.E.K.K.A
Royal Hogs
Wall Breakers
Balloon
P.E.K.K.A
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard
Inferno Tower P.E.K.K.A Firecracker
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Firecracker
Firecracker P.E.K.K.A
Electro Spirit Firecracker
Inferno Tower Electro Spirit Firecracker Wizard
Electro Spirit Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Firecracker Inferno Tower
Electro Spirit Firecracker Wizard
Inferno Tower Firecracker Wizard
Inferno Tower P.E.K.K.A Wizard
Wizard Electro Spirit Firecracker P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Wizard Firecracker Inferno Tower P.E.K.K.A
Electro Spirit Firecracker Wizard
Wizard Electro Spirit Firecracker
P.E.K.K.A Inferno Tower
Wizard Electro Spirit Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A
Firecracker Wizard
P.E.K.K.A Inferno Tower
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
Firecracker Wizard Electro Spirit
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Electro Spirit Firecracker Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A
P.E.K.K.A Inferno Tower Wizard
Wizard Firecracker
Inferno Tower Electro Spirit Firecracker P.E.K.K.A
Electro Spirit Firecracker Inferno Tower Wizard P.E.K.K.A
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker
Firecracker Wizard Electro Spirit
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker Electro Spirit Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Electro Spirit Firecracker Wizard
Wizard
Electro Spirit Firecracker
P.E.K.K.A
Firecracker Wizard
Electro Spirit
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Electro Spirit Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

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