My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Firecracker Inferno Tower Wall Breakers
Barbarian Barrel
Electro Spirit Firecracker Inferno Tower Wall Breakers
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Firecracker Inferno Tower
Arrows
Electro Spirit Firecracker Wall Breakers
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Wall Breakers
Fireball
Firecracker Inferno Tower Wall Breakers
Poison
Firecracker Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Wall Breakers The Log Firecracker Mini P.E.K.K.A Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Wall Breakers The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Firecracker
Mini P.E.K.K.A Mirror Wall Breakers
Mini P.E.K.K.A
Firecracker Mirror Lightning The Log
Inferno Tower
Mirror
The Log Firecracker Mini P.E.K.K.A Wall Breakers Lightning
Wall Breakers
Electro Spirit Firecracker Mirror The Log
Lightning
Mini P.E.K.K.A Mirror
The Log
Mirror Mini P.E.K.K.A Wall Breakers

Defense Synergies 3 8

Electro Spirit
The Log
Firecracker
The Log Mini P.E.K.K.A Inferno Tower Mirror
Mini P.E.K.K.A
The Log Firecracker Mirror
Inferno Tower
The Log Firecracker Mirror
Mirror
Firecracker Mini P.E.K.K.A Inferno Tower The Log
Wall Breakers
Lightning
The Log
The Log
Firecracker Mini P.E.K.K.A Inferno Tower Electro Spirit Mirror Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Firecracker The Log
Mini P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower Firecracker
Lightning Firecracker Mini P.E.K.K.A The Log
The Log Electro Spirit Firecracker
Inferno Tower Lightning Electro Spirit Firecracker
Lightning Electro Spirit Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower
Firecracker Mini P.E.K.K.A Inferno Tower
Electro Spirit Firecracker The Log
Inferno Tower Firecracker
Mini P.E.K.K.A Inferno Tower Lightning The Log
Electro Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Lightning The Log
Firecracker Mini P.E.K.K.A Inferno Tower
Electro Spirit Firecracker The Log
The Log Electro Spirit Firecracker
Mini P.E.K.K.A Inferno Tower
Electro Spirit Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Firecracker Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Inferno Tower Lightning The Log
Mini P.E.K.K.A Lightning Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A
Firecracker Electro Spirit
Mini P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower
Lightning Electro Spirit Firecracker Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Mini P.E.K.K.A Inferno Tower
Lightning The Log
Mini P.E.K.K.A Lightning Inferno Tower
Firecracker
Inferno Tower Electro Spirit Firecracker Mini P.E.K.K.A Lightning The Log
Electro Spirit Firecracker Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning Mini P.E.K.K.A
Firecracker Lightning The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Mini P.E.K.K.A Lightning
Lightning Firecracker Mini P.E.K.K.A The Log
Lightning Firecracker The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Electro Spirit
Firecracker The Log Lightning
Lightning The Log
Lightning Firecracker The Log
Lightning Firecracker
Lightning Electro Spirit Firecracker
Lightning Mini P.E.K.K.A
Lightning The Log
Lightning Electro Spirit Firecracker
Firecracker Lightning The Log
Lightning Electro Spirit
Lightning Firecracker
The Log
Lightning Firecracker Mini P.E.K.K.A
The Log Firecracker Lightning
Lightning
Firecracker
Electro Spirit Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log

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