My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Baby Dragon Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse
Giant Snowball
Battle Ram Goblin Curse Baby Dragon Electro Dragon
Zap
Firecracker Battle Ram Goblin Curse
Barbarian Barrel
Electro Spirit Firecracker Battle Ram Goblin Curse Ice Wizard
The Log
Electro Spirit Firecracker Battle Ram Goblin Curse
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Goblin Curse
Royal Delivery
Electro Spirit Firecracker Battle Ram Baby Dragon Electro Dragon Ice Wizard
Fireball
Firecracker Battle Ram Baby Dragon Electro Dragon Ice Wizard
Poison
Firecracker Goblin Curse Electro Dragon Ice Wizard
Lightning
Battle Ram Baby Dragon Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Baby Dragon Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Baby Dragon Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Goblin Curse Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse The Log Firecracker Ice Wizard Battle Ram Baby Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblin Curse The Log Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Curse
Firecracker
Battle Ram Baby Dragon
Battle Ram
The Log Electro Spirit Firecracker Baby Dragon
Goblin Curse
The Log Electro Spirit
Baby Dragon
Firecracker Battle Ram Electro Dragon Ice Wizard
Electro Dragon
Baby Dragon Ice Wizard
The Log
Battle Ram Goblin Curse
Ice Wizard
Baby Dragon Electro Dragon

Defense Synergies 2 10

Electro Spirit
Baby Dragon The Log
Firecracker
The Log Baby Dragon Electro Dragon Ice Wizard
Battle Ram
Goblin Curse
Baby Dragon
Ice Wizard Electro Spirit Firecracker Electro Dragon The Log
Electro Dragon
Firecracker Baby Dragon The Log Ice Wizard
The Log
Firecracker Electro Spirit Baby Dragon Electro Dragon Ice Wizard
Ice Wizard
Baby Dragon Firecracker Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Dragon The Log
Firecracker Goblin Curse Electro Dragon The Log Ice Wizard
Goblin Curse Electro Dragon Ice Wizard
Firecracker Goblin Curse Electro Dragon Ice Wizard
Firecracker The Log
The Log Electro Spirit Firecracker Baby Dragon Electro Dragon Ice Wizard
Electro Spirit Firecracker Goblin Curse Baby Dragon Electro Dragon Ice Wizard
Electro Spirit Baby Dragon Electro Dragon The Log
Goblin Curse Ice Wizard
Firecracker Ice Wizard
Goblin Curse Ice Wizard Electro Spirit Firecracker Baby Dragon Electro Dragon The Log
Firecracker Goblin Curse Baby Dragon Electro Dragon Ice Wizard
Goblin Curse Electro Dragon The Log Ice Wizard
Electro Spirit Firecracker Goblin Curse Baby Dragon Electro Dragon The Log
Goblin Curse
Goblin Curse The Log
Firecracker Electro Dragon
Electro Spirit Firecracker Baby Dragon Electro Dragon The Log Ice Wizard
Baby Dragon The Log Electro Spirit Firecracker Goblin Curse Electro Dragon Ice Wizard
Goblin Curse
Electro Spirit Firecracker Goblin Curse Baby Dragon Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Baby Dragon Electro Dragon The Log
Electro Dragon The Log
The Log
Goblin Curse
Firecracker Electro Spirit Goblin Curse Baby Dragon Electro Dragon Ice Wizard
Ice Wizard
Goblin Curse
Electro Dragon Electro Spirit Firecracker Baby Dragon The Log
Goblin Curse
Electro Dragon
The Log
Goblin Curse
Firecracker Goblin Curse Baby Dragon Electro Dragon
Electro Dragon Electro Spirit Firecracker Baby Dragon The Log
Electro Spirit Firecracker Goblin Curse Baby Dragon Electro Dragon The Log Ice Wizard
Electro Spirit Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Electro Dragon The Log
Firecracker Goblin Curse Baby Dragon Electro Dragon The Log Ice Wizard
Baby Dragon Electro Dragon The Log
Firecracker The Log
Firecracker Goblin Curse Baby Dragon The Log
Firecracker Electro Spirit Goblin Curse Baby Dragon Electro Dragon Ice Wizard
Firecracker Baby Dragon The Log
The Log Firecracker Goblin Curse Baby Dragon Electro Dragon Ice Wizard
The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Electro Dragon The Log
Firecracker Goblin Curse Baby Dragon Electro Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Dragon The Log
Firecracker Baby Dragon Electro Dragon The Log
Firecracker Baby Dragon Electro Dragon The Log
Firecracker Goblin Curse Baby Dragon Electro Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon Electro Dragon The Log
Firecracker Goblin Curse The Log Electro Spirit Baby Dragon Electro Dragon Ice Wizard
Firecracker The Log Baby Dragon Electro Dragon Ice Wizard
Baby Dragon Electro Dragon The Log
Firecracker Goblin Curse Baby Dragon The Log
Firecracker Goblin Curse Baby Dragon Electro Dragon Ice Wizard
Electro Dragon Electro Spirit Firecracker
Electro Dragon The Log
Electro Spirit Firecracker Electro Dragon
Firecracker Goblin Curse The Log
Electro Spirit Electro Dragon
Firecracker Goblin Curse Baby Dragon Electro Dragon Ice Wizard
The Log
Firecracker Baby Dragon Electro Dragon
The Log Firecracker Baby Dragon Electro Dragon
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker Baby Dragon The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Baby Dragon The Log
Firecracker Electro Dragon

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