My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Goblin Barrel
Giant Snowball
Royal Recruits Wall Breakers Goblin Barrel Little Prince
Zap
Firecracker Wall Breakers Goblin Barrel Little Prince
Barbarian Barrel
Electro Spirit Firecracker Royal Recruits Wall Breakers Goblin Barrel Little Prince
The Log
Electro Spirit Firecracker Royal Recruits Wall Breakers Goblin Barrel Little Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Electro Spirit Firecracker Royal Recruits Wall Breakers Goblin Barrel Little Prince
Royal Delivery
Electro Spirit Firecracker Royal Recruits Wall Breakers Goblin Barrel Little Prince
Fireball
Firecracker Wall Breakers Goblin Barrel Little Prince
Poison
Firecracker Royal Recruits Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Rage The Log Firecracker Goblin Barrel Little Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Wall Breakers Rage The Log

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Firecracker
Royal Recruits Wall Breakers Goblin Barrel
Royal Recruits
Firecracker Wall Breakers
Wall Breakers
Electro Spirit Firecracker Royal Recruits The Log
Rage
Goblin Barrel
Firecracker
The Log
Wall Breakers Little Prince
Little Prince
The Log

Defense Synergies 1 5

Electro Spirit
The Log Little Prince
Firecracker
The Log Royal Recruits
Royal Recruits
Firecracker The Log
Wall Breakers
Rage
Goblin Barrel
The Log
Firecracker Electro Spirit Royal Recruits Little Prince
Little Prince
Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits The Log
Firecracker Royal Recruits The Log
Royal Recruits
Royal Recruits Firecracker
Firecracker Royal Recruits The Log
The Log Electro Spirit Firecracker
Electro Spirit Firecracker Little Prince
Electro Spirit Royal Recruits The Log
Royal Recruits
Firecracker Royal Recruits Little Prince
Electro Spirit Firecracker Royal Recruits The Log
Firecracker
Royal Recruits The Log
Electro Spirit Firecracker Royal Recruits The Log
Royal Recruits
Royal Recruits The Log
Firecracker Royal Recruits
Electro Spirit Firecracker Royal Recruits The Log Little Prince
The Log Electro Spirit Firecracker Royal Recruits Little Prince
Royal Recruits
Royal Recruits Electro Spirit Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Firecracker The Log
Royal Recruits The Log
Royal Recruits The Log
Royal Recruits
Firecracker Electro Spirit
Royal Recruits
Royal Recruits
Royal Recruits Electro Spirit Firecracker The Log
Royal Recruits
Royal Recruits
Royal Recruits The Log
Royal Recruits
Royal Recruits Firecracker
Royal Recruits Electro Spirit Firecracker The Log Little Prince
Electro Spirit Firecracker Royal Recruits The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits The Log
Firecracker The Log
The Log
Firecracker Royal Recruits The Log
Firecracker The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Royal Recruits The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker Royal Recruits The Log
Firecracker The Log
Firecracker The Log Little Prince
The Log
The Log
Royal Recruits The Log
Firecracker The Log Electro Spirit Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Royal Recruits
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker Royal Recruits
Electro Spirit Firecracker Royal Recruits The Log
Firecracker
Firecracker Royal Recruits The Log Little Prince
Firecracker

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