My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Electro Spirit Goblin Gang Tesla Dark Prince Ice Wizard
The Log
Electro Spirit Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Hog Rider Dark Prince P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Tesla Hog Rider Ice Wizard
Poison
Goblin Gang Ice Wizard
Lightning
Tesla Dark Prince Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Ice Wizard Tesla Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Gang Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Dark Prince P.E.K.K.A
Tesla
Hog Rider
Goblin Gang The Log Electro Spirit Dark Prince
Dark Prince
Goblin Gang Hog Rider Ice Wizard
P.E.K.K.A
Electro Spirit Goblin Gang The Log Ice Wizard
The Log
Hog Rider P.E.K.K.A
Ice Wizard
Dark Prince P.E.K.K.A

Defense Synergies 3 11

Electro Spirit
Dark Prince The Log
Goblin Gang
Tesla Dark Prince P.E.K.K.A The Log Ice Wizard
Tesla
Goblin Gang The Log Dark Prince
Hog Rider
Dark Prince
Electro Spirit Goblin Gang Tesla The Log Ice Wizard
P.E.K.K.A
The Log Goblin Gang Ice Wizard
The Log
Tesla P.E.K.K.A Electro Spirit Goblin Gang Dark Prince Ice Wizard
Ice Wizard
Goblin Gang Dark Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
P.E.K.K.A Goblin Gang Tesla Dark Prince The Log Ice Wizard
Goblin Gang Tesla P.E.K.K.A Dark Prince Ice Wizard
Tesla P.E.K.K.A Goblin Gang Dark Prince Ice Wizard
Dark Prince P.E.K.K.A The Log
Goblin Gang The Log Electro Spirit Tesla Dark Prince Ice Wizard
Tesla Electro Spirit Goblin Gang Ice Wizard
Electro Spirit Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Tesla Dark Prince Ice Wizard
Goblin Gang Ice Wizard Electro Spirit Tesla Dark Prince The Log
Tesla Goblin Gang Ice Wizard
Tesla P.E.K.K.A Goblin Gang Dark Prince The Log Ice Wizard
Electro Spirit Goblin Gang Tesla Dark Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A The Log
Tesla Goblin Gang Dark Prince P.E.K.K.A
Tesla Electro Spirit Goblin Gang Dark Prince The Log Ice Wizard
The Log Electro Spirit Tesla Dark Prince Ice Wizard
P.E.K.K.A Tesla
Goblin Gang Dark Prince Electro Spirit Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Dark Prince P.E.K.K.A
Goblin Gang Tesla The Log
Goblin Gang P.E.K.K.A Dark Prince The Log
Goblin Gang Dark Prince P.E.K.K.A Tesla The Log
P.E.K.K.A Goblin Gang Tesla Dark Prince
Electro Spirit Goblin Gang Tesla Ice Wizard
Goblin Gang Dark Prince P.E.K.K.A Tesla Ice Wizard
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Electro Spirit Dark Prince The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Goblin Gang Tesla
Tesla
Goblin Gang Tesla Electro Spirit Dark Prince P.E.K.K.A The Log
Electro Spirit Tesla Dark Prince P.E.K.K.A The Log Ice Wizard
Electro Spirit Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
Dark Prince The Log
Dark Prince The Log
Electro Spirit Ice Wizard
The Log
The Log Ice Wizard
The Log
Goblin Gang
Dark Prince The Log
The Log
The Log
The Log
The Log
Dark Prince The Log
The Log
The Log
The Log
The Log
The Log Electro Spirit Dark Prince Ice Wizard
The Log Ice Wizard
The Log
The Log
Ice Wizard
Electro Spirit
The Log
Electro Spirit
P.E.K.K.A
The Log
Electro Spirit Goblin Gang Dark Prince
Ice Wizard
The Log
Goblin Gang Dark Prince
The Log
Dark Prince P.E.K.K.A
Electro Spirit Goblin Gang The Log
Dark Prince The Log
P.E.K.K.A

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