My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Fisherman Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Mortar Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Goblins Fisherman Little Prince
Zap
Goblins Mortar Royal Giant Fisherman Little Prince
Barbarian Barrel
Electro Spirit Goblins Mortar Little Prince
The Log
Electro Spirit Goblins Royal Giant Fisherman Little Prince
Earthquake
Mortar
Arrows
Electro Spirit Goblins Little Prince
Royal Delivery
Electro Spirit Goblins Fisherman Little Prince
Fireball
Mortar Fisherman Little Prince
Poison
Mortar Fisherman Phoenix Little Prince
Lightning
Mortar Fisherman Phoenix Little Prince
Rocket
Mortar Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Arrows Fisherman Little Prince Mortar Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Arrows Fisherman

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Phoenix
Goblins
Royal Giant
Arrows
Royal Giant Mortar Phoenix
Mortar
Royal Giant Arrows
Royal Giant
Arrows Mortar Fisherman Electro Spirit Goblins
Fisherman
Royal Giant
Phoenix
Electro Spirit Arrows
Little Prince

Defense Synergies 0 11

Electro Spirit
Fisherman Phoenix Little Prince
Goblins
Mortar Fisherman Phoenix Little Prince
Arrows
Mortar Phoenix Little Prince
Mortar
Goblins Arrows
Royal Giant
Fisherman
Electro Spirit Goblins
Phoenix
Electro Spirit Goblins Arrows Little Prince
Little Prince
Electro Spirit Goblins Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Goblins Mortar Fisherman Phoenix
Mortar Fisherman Goblins
Goblins Mortar Fisherman Phoenix
Arrows
Arrows Electro Spirit Goblins
Electro Spirit Arrows Mortar Phoenix Little Prince
Electro Spirit Arrows Phoenix
Goblins Mortar Fisherman Phoenix
Goblins Fisherman Phoenix Little Prince
Goblins Electro Spirit Arrows Fisherman
Arrows Phoenix
Mortar
Electro Spirit Goblins Arrows Mortar
Mortar Phoenix
Mortar Fisherman
Goblins Arrows Mortar Fisherman
Arrows Mortar Electro Spirit Goblins Fisherman Little Prince
Arrows Mortar Electro Spirit Fisherman Little Prince
Mortar Fisherman Phoenix
Electro Spirit Goblins Arrows Fisherman Little Prince
Mortar Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fisherman
Arrows Mortar Fisherman Phoenix
Goblins Fisherman
Fisherman Phoenix
Fisherman Phoenix
Arrows Electro Spirit
Goblins Phoenix
Fisherman Phoenix
Electro Spirit Goblins Mortar Phoenix
Phoenix
Phoenix
Arrows Phoenix
Phoenix Electro Spirit Goblins Mortar Fisherman Little Prince
Arrows Electro Spirit Phoenix
Electro Spirit Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Fisherman
Arrows
Arrows
Arrows Mortar
Arrows Electro Spirit
Arrows Mortar
Arrows
Arrows Mortar Fisherman
Goblins Fisherman
Arrows Mortar Fisherman
Arrows
Mortar Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Arrows Mortar
Arrows Mortar
Arrows Mortar
Fisherman
Arrows Mortar Fisherman
Arrows Mortar Little Prince
Arrows
Fisherman
Arrows Mortar
Arrows Electro Spirit Mortar Little Prince
Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Arrows Little Prince
Electro Spirit
Arrows Mortar
Electro Spirit Arrows
Arrows
Electro Spirit
Arrows
Arrows
Arrows Mortar
Arrows
Electro Spirit
Mortar Little Prince
Mortar
Fisherman

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