My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Mortar Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats
Zap
Goblins Bats Mortar
Barbarian Barrel
Electro Spirit Goblins Knight Mortar Ice Wizard
The Log
Electro Spirit Goblins
Earthquake
Mortar
Arrows
Electro Spirit Goblins Bats
Royal Delivery
Electro Spirit Goblins Bats Knight Ice Wizard
Fireball
Mortar Ice Wizard
Poison
Bats Mortar Ice Wizard
Lightning
Knight Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Bats Barbarian Barrel Knight Ice Wizard Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Goblins Bats Barbarian Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Goblins
Bats
Knight Mortar Barbarian Barrel
Knight
Bats Mortar Fireball Barbarian Barrel Ice Wizard
Mortar
Knight Bats Fireball Barbarian Barrel
Fireball
Electro Spirit Knight Mortar
Barbarian Barrel
Bats Knight Mortar Ice Wizard
Ice Wizard
Knight Barbarian Barrel

Defense Synergies 3 15

Electro Spirit
Goblins
Knight Mortar Barbarian Barrel Ice Wizard
Bats
Knight Mortar Barbarian Barrel Ice Wizard
Knight
Bats Ice Wizard Goblins Mortar Fireball Barbarian Barrel
Mortar
Goblins Bats Knight Fireball Barbarian Barrel Ice Wizard
Fireball
Barbarian Barrel Knight Mortar Ice Wizard
Barbarian Barrel
Fireball Goblins Bats Knight Mortar Ice Wizard
Ice Wizard
Knight Goblins Bats Mortar Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Barbarian Barrel
Goblins Bats Knight Mortar Ice Wizard
Mortar Goblins Bats Knight Ice Wizard
Goblins Bats Knight Mortar Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Spirit Goblins Bats Ice Wizard
Bats Electro Spirit Mortar Fireball Ice Wizard
Electro Spirit Fireball Barbarian Barrel
Goblins Mortar Ice Wizard
Knight Goblins Barbarian Barrel Ice Wizard
Goblins Bats Ice Wizard Electro Spirit Knight Fireball Barbarian Barrel
Bats Fireball Ice Wizard
Mortar Bats Knight Fireball Ice Wizard
Fireball Electro Spirit Goblins Bats Mortar Barbarian Barrel
Knight Mortar
Mortar Fireball
Goblins Bats Knight Mortar Fireball
Mortar Fireball Electro Spirit Goblins Bats Knight Barbarian Barrel Ice Wizard
Mortar Barbarian Barrel Electro Spirit Bats Knight Fireball Ice Wizard
Mortar
Electro Spirit Goblins Bats Knight Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball Barbarian Barrel
Fireball Knight Mortar Barbarian Barrel
Goblins Bats Knight
Bats Knight Fireball Barbarian Barrel
Knight
Fireball Electro Spirit Bats Ice Wizard
Goblins Bats Knight Fireball Ice Wizard
Knight
Electro Spirit Goblins Bats Knight Mortar Fireball Barbarian Barrel
Bats Knight
Fireball
Knight Fireball
Fireball
Electro Spirit Goblins Bats Knight Mortar Fireball Barbarian Barrel
Bats Electro Spirit Fireball Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Barbarian Barrel
Mortar Fireball Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Mortar Barbarian Barrel
Fireball Electro Spirit Bats Ice Wizard
Mortar
Fireball Barbarian Barrel Ice Wizard
Fireball Mortar
Goblins Bats Fireball
Knight Mortar Fireball Barbarian Barrel
Fireball
Knight Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Bats
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Fireball
Fireball
Mortar Fireball Barbarian Barrel
Electro Spirit Mortar Fireball Barbarian Barrel Ice Wizard
Mortar Fireball Barbarian Barrel Ice Wizard
Fireball Mortar
Fireball Mortar Barbarian Barrel
Bats Fireball Ice Wizard
Electro Spirit Bats Fireball
Fireball
Mortar Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Bats Fireball Barbarian Barrel
Fireball Ice Wizard
Fireball Barbarian Barrel
Fireball Knight
Mortar Fireball
Fireball
Electro Spirit Bats Fireball
Bats Fireball
Mortar Fireball Barbarian Barrel

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