My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Hog Rider Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Goblins Bats Mega Minion Hog Rider Skeleton Army Baby Dragon
Zap
Goblins Bats Skeleton Army X-Bow
Barbarian Barrel
Electro Spirit Goblins Skeleton Army X-Bow
The Log
Electro Spirit Goblins Hog Rider Skeleton Army X-Bow
Earthquake
Hog Rider Skeleton Army X-Bow
Arrows
Electro Spirit Goblins Bats Skeleton Army
Royal Delivery
Electro Spirit Goblins Bats Mega Minion Hog Rider Skeleton Army Baby Dragon
Fireball
Mega Minion Hog Rider Skeleton Army Baby Dragon X-Bow
Poison
Bats Mega Minion Skeleton Army X-Bow
Lightning
Mega Minion Baby Dragon X-Bow
Rocket
Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mega Minion Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Bats Mega Minion Skeleton Army Hog Rider Baby Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Bats Mega Minion

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Hog Rider X-Bow
Goblins
Hog Rider Baby Dragon X-Bow
Bats
Hog Rider Mega Minion Baby Dragon X-Bow
Mega Minion
Electro Spirit Bats Baby Dragon X-Bow
Hog Rider
Goblins Bats Electro Spirit Baby Dragon
Skeleton Army
X-Bow
Baby Dragon
Goblins Bats Mega Minion Hog Rider
X-Bow
Electro Spirit Goblins Bats Mega Minion Skeleton Army

Defense Synergies 1 9

Electro Spirit
Mega Minion Baby Dragon
Goblins
Mega Minion X-Bow
Bats
Baby Dragon X-Bow
Mega Minion
Electro Spirit Goblins Skeleton Army Baby Dragon X-Bow
Hog Rider
Skeleton Army
Mega Minion X-Bow
Baby Dragon
Electro Spirit Bats Mega Minion
X-Bow
Goblins Bats Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon X-Bow
Skeleton Army Goblins Bats Mega Minion X-Bow
Skeleton Army Goblins Bats Mega Minion
Skeleton Army Goblins Bats Mega Minion
Skeleton Army X-Bow
Skeleton Army Electro Spirit Goblins Bats Mega Minion Baby Dragon X-Bow
Bats Mega Minion Electro Spirit Baby Dragon X-Bow
Electro Spirit Baby Dragon X-Bow
Goblins Skeleton Army X-Bow
Skeleton Army Goblins
Goblins Bats Skeleton Army Electro Spirit Mega Minion Baby Dragon X-Bow
Mega Minion Bats Baby Dragon
Skeleton Army Bats X-Bow
Skeleton Army Electro Spirit Goblins Bats Mega Minion Baby Dragon X-Bow
Skeleton Army X-Bow
Skeleton Army X-Bow
Goblins Bats Skeleton Army X-Bow
Electro Spirit Goblins Bats Mega Minion Skeleton Army Baby Dragon X-Bow
Baby Dragon Electro Spirit Bats Mega Minion
Skeleton Army Electro Spirit Goblins Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins X-Bow
Mega Minion Baby Dragon X-Bow
Skeleton Army Goblins Bats
Skeleton Army Bats X-Bow
Skeleton Army
Electro Spirit Bats Baby Dragon
Skeleton Army Goblins Bats Mega Minion
Skeleton Army
Electro Spirit Goblins Bats Mega Minion Skeleton Army Baby Dragon X-Bow
Mega Minion Skeleton Army
Bats Mega Minion
Skeleton Army
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Electro Spirit Goblins Bats Mega Minion Baby Dragon X-Bow
Bats Electro Spirit Mega Minion Baby Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon X-Bow
Baby Dragon X-Bow
Baby Dragon X-Bow
Baby Dragon
Electro Spirit Bats Mega Minion Baby Dragon
Baby Dragon
X-Bow Baby Dragon
X-Bow
Goblins Bats X-Bow
X-Bow
Baby Dragon
Baby Dragon
Baby Dragon X-Bow
Baby Dragon X-Bow
X-Bow Baby Dragon
Baby Dragon X-Bow
Bats
Mega Minion Baby Dragon X-Bow
Baby Dragon X-Bow
Baby Dragon X-Bow
X-Bow
Baby Dragon X-Bow
Electro Spirit Baby Dragon
Mega Minion
X-Bow Baby Dragon
Baby Dragon X-Bow
Baby Dragon X-Bow
Bats Baby Dragon X-Bow
Electro Spirit Bats Mega Minion
Mega Minion
X-Bow
Electro Spirit
Electro Spirit Bats Skeleton Army X-Bow
Mega Minion Baby Dragon
Mega Minion Baby Dragon
Baby Dragon
Mega Minion
Electro Spirit Bats Baby Dragon
Bats
Baby Dragon X-Bow

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