My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Elite Barbarians Royal Ghost Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Royal Ghost Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblins Lumberjack
Zap
Goblins
Barbarian Barrel
Electro Spirit Goblins Elite Barbarians Royal Ghost Magic Archer Lumberjack
The Log
Electro Spirit Goblins Elite Barbarians Lumberjack
Earthquake
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Elite Barbarians Royal Ghost Magic Archer Lumberjack
Fireball
Elite Barbarians Magic Archer Lumberjack
Poison
Magic Archer
Lightning
Elite Barbarians Magic Archer Lumberjack
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Royal Ghost Poison Magic Archer Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblins Royal Ghost Poison

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Lumberjack
Goblins
Elite Barbarians
Electro Spirit Royal Ghost Lumberjack Mega Knight
Poison
Royal Ghost Mega Knight
Royal Ghost
Elite Barbarians Poison Magic Archer Lumberjack Mega Knight
Magic Archer
Royal Ghost Lumberjack Mega Knight
Lumberjack
Electro Spirit Elite Barbarians Royal Ghost Magic Archer Mega Knight
Mega Knight
Elite Barbarians Poison Royal Ghost Magic Archer Lumberjack

Defense Synergies 0 8

Electro Spirit
Lumberjack
Goblins
Poison Magic Archer
Elite Barbarians
Mega Knight
Poison
Goblins Mega Knight
Royal Ghost
Mega Knight
Magic Archer
Goblins Lumberjack Mega Knight
Lumberjack
Electro Spirit Magic Archer
Mega Knight
Elite Barbarians Poison Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Elite Barbarians Lumberjack Goblins Mega Knight
Lumberjack Mega Knight Goblins Elite Barbarians
Elite Barbarians Lumberjack Goblins Mega Knight
Elite Barbarians Poison Lumberjack Mega Knight
Electro Spirit Goblins Royal Ghost Magic Archer Lumberjack Mega Knight
Electro Spirit Poison Magic Archer
Electro Spirit Poison Magic Archer Mega Knight
Goblins Elite Barbarians Lumberjack
Elite Barbarians Goblins Royal Ghost Lumberjack Mega Knight
Goblins Poison Electro Spirit Royal Ghost Magic Archer Lumberjack Mega Knight
Poison Magic Archer
Lumberjack Mega Knight Elite Barbarians
Mega Knight Electro Spirit Goblins Poison Royal Ghost Magic Archer Lumberjack
Elite Barbarians Lumberjack Mega Knight
Elite Barbarians Lumberjack Mega Knight
Mega Knight Goblins Elite Barbarians Poison Lumberjack
Mega Knight Electro Spirit Goblins Elite Barbarians Royal Ghost Magic Archer Lumberjack
Poison Electro Spirit Royal Ghost Magic Archer Lumberjack Mega Knight
Elite Barbarians Lumberjack
Royal Ghost Mega Knight Electro Spirit Goblins Elite Barbarians Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblins Elite Barbarians Royal Ghost
Poison Elite Barbarians Royal Ghost Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Goblins Elite Barbarians
Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Lumberjack Mega Knight
Poison Electro Spirit Magic Archer
Goblins Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Lumberjack
Mega Knight Electro Spirit Goblins Elite Barbarians Poison Magic Archer
Mega Knight Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Poison
Elite Barbarians Mega Knight Lumberjack
Magic Archer Mega Knight
Elite Barbarians Electro Spirit Goblins Poison Magic Archer Lumberjack
Poison Mega Knight Electro Spirit Elite Barbarians Royal Ghost Magic Archer
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Ghost
Poison Royal Ghost Magic Archer
Poison Magic Archer
Poison
Poison Magic Archer Mega Knight
Poison Electro Spirit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Goblins Elite Barbarians Poison Lumberjack
Poison Magic Archer
Poison Magic Archer
Poison Elite Barbarians Magic Archer
Poison Magic Archer
Elite Barbarians Poison Magic Archer
Poison Magic Archer
Magic Archer Poison Mega Knight
Poison
Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Poison
Poison Electro Spirit Magic Archer Mega Knight
Poison Royal Ghost Magic Archer
Poison Magic Archer Mega Knight
Poison Magic Archer
Elite Barbarians Poison Magic Archer
Electro Spirit Poison
Elite Barbarians
Poison Magic Archer Mega Knight
Electro Spirit Poison Magic Archer
Mega Knight
Poison Magic Archer
Electro Spirit Magic Archer
Poison Magic Archer
Poison Magic Archer Lumberjack Mega Knight
Poison Magic Archer
Poison
Elite Barbarians Mega Knight
Electro Spirit Elite Barbarians Poison Magic Archer
Poison Magic Archer
Poison Royal Ghost Magic Archer Mega Knight
Mega Knight

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