My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Electro Spirit Goblin Barrel Guards
The Log
Electro Spirit Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Electro Spirit Goblin Barrel Guards
Royal Delivery
Electro Spirit Goblin Barrel Guards
Fireball
Goblin Barrel
Poison
Guards
Lightning
Ice Golem Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Fireball Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Guards Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Goblin Barrel Guards Tornado Fireball Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem Goblin Barrel Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Electro Giant
Ice Golem
Goblin Barrel Archer Queen
Fireball
Tornado Electro Spirit Archer Queen
Goblin Barrel
Ice Golem Guards
Guards
Goblin Barrel
Tornado
Fireball Electro Giant
Electro Giant
Tornado Electro Spirit Archer Queen
Archer Queen
Ice Golem Fireball Electro Giant

Defense Synergies 2 6

Electro Spirit
Archer Queen
Ice Golem
Archer Queen Fireball Guards Tornado
Fireball
Tornado Ice Golem
Goblin Barrel
Guards
Ice Golem Archer Queen
Tornado
Fireball Ice Golem Electro Giant
Electro Giant
Tornado
Archer Queen
Ice Golem Electro Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball
Tornado
Guards
Fireball Tornado
Fireball Tornado Electro Spirit Guards
Tornado Electro Spirit Fireball
Electro Spirit Ice Golem Fireball Electro Giant
Tornado Archer Queen
Guards Tornado Ice Golem
Guards Electro Spirit Ice Golem Fireball Tornado Electro Giant
Fireball Tornado
Fireball Guards
Fireball Electro Spirit Guards Tornado
Tornado Fireball Electro Giant
Fireball Tornado
Fireball Electro Spirit Guards Tornado
Tornado Electro Spirit Ice Golem Fireball Guards
Tornado
Electro Spirit Fireball Guards Electro Giant
Guards Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Fireball Electro Giant
Fireball Ice Golem
Guards Ice Golem
Guards Ice Golem Fireball Tornado
Guards
Fireball Electro Giant Electro Spirit Ice Golem Tornado
Guards Ice Golem Fireball
Electro Spirit Ice Golem Fireball Tornado
Guards
Guards
Fireball Guards Tornado Electro Giant Archer Queen
Ice Golem Fireball Guards
Fireball Electro Giant
Guards Electro Giant Electro Spirit Ice Golem Fireball Tornado Archer Queen
Electro Spirit Ice Golem Fireball Electro Giant Archer Queen
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Guards
Fireball Tornado
Fireball
Ice Golem Fireball Guards
Fireball
Fireball Electro Giant Electro Spirit Ice Golem Tornado
Tornado
Fireball Ice Golem Tornado
Fireball Tornado
Fireball Guards Tornado
Fireball Tornado
Fireball Tornado Archer Queen
Ice Golem Fireball
Fireball
Ice Golem Fireball
Fireball
Fireball
Fireball Tornado
Fireball
Fireball Tornado Electro Giant
Fireball
Fireball Tornado
Tornado
Fireball
Ice Golem Tornado Electro Giant Electro Spirit Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Ice Golem Fireball Tornado Electro Giant
Electro Spirit Fireball Guards Electro Giant
Fireball
Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Fireball Guards
Fireball Tornado Archer Queen
Fireball
Fireball
Ice Golem Fireball
Fireball Tornado Electro Giant Archer Queen
Archer Queen
Electro Giant Electro Spirit Fireball Guards Tornado Archer Queen
Fireball Tornado Archer Queen
Fireball Tornado Electro Giant Archer Queen
Fireball

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