My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Hogs
Giant Snowball
Archers Minions Royal Hogs
Zap
Archers Minions Royal Hogs
Barbarian Barrel
Electro Spirit Ice Spirit Archers Tesla Royal Hogs
The Log
Electro Spirit Ice Spirit Archers Royal Hogs
Earthquake
Archers Tesla Royal Hogs
Arrows
Electro Spirit Ice Spirit Archers Minions Royal Hogs
Royal Delivery
Electro Spirit Ice Spirit Archers Minions Royal Hogs P.E.K.K.A
Fireball
Archers Minions Tesla Royal Hogs
Poison
Archers Minions Royal Hogs
Lightning
Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Archers Arrows Minions Tesla Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Archers Arrows

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Ice Spirit
Minions Royal Hogs P.E.K.K.A Archers
Archers
Ice Spirit Arrows Royal Hogs P.E.K.K.A
Arrows
Royal Hogs P.E.K.K.A Archers
Minions
Ice Spirit Royal Hogs P.E.K.K.A
Tesla
Royal Hogs
Ice Spirit Arrows Archers Minions
P.E.K.K.A
Ice Spirit Arrows Electro Spirit Archers Minions

Defense Synergies 0 11

Electro Spirit
Ice Spirit
Archers Minions Tesla P.E.K.K.A
Archers
Ice Spirit Minions Tesla P.E.K.K.A
Arrows
Tesla P.E.K.K.A
Minions
Ice Spirit Archers Tesla P.E.K.K.A
Tesla
Ice Spirit Archers Arrows Minions
Royal Hogs
P.E.K.K.A
Ice Spirit Archers Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
P.E.K.K.A Ice Spirit Minions Tesla
Tesla P.E.K.K.A Archers Minions
Tesla P.E.K.K.A Minions
Arrows P.E.K.K.A
Arrows Electro Spirit Archers Minions Tesla
Minions Tesla Electro Spirit Ice Spirit Archers Arrows
Electro Spirit Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Minions
Ice Spirit Archers Tesla
Archers Minions Electro Spirit Arrows Tesla
Arrows Minions Tesla Archers
Tesla P.E.K.K.A Ice Spirit Minions
Electro Spirit Ice Spirit Arrows Minions Tesla P.E.K.K.A
P.E.K.K.A Tesla
Ice Spirit Tesla P.E.K.K.A
Tesla Arrows Minions P.E.K.K.A
Ice Spirit Arrows Tesla Electro Spirit Archers Minions
Arrows Electro Spirit Ice Spirit Archers Minions Tesla
P.E.K.K.A Tesla
Electro Spirit Archers Arrows Minions Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla P.E.K.K.A
Archers Arrows Tesla
P.E.K.K.A Ice Spirit Minions
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Arrows Electro Spirit Ice Spirit Archers Minions Tesla
P.E.K.K.A Archers Minions Tesla
P.E.K.K.A Tesla
P.E.K.K.A Electro Spirit Ice Spirit Minions
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla
P.E.K.K.A Arrows
P.E.K.K.A Tesla
Archers Tesla
Tesla Electro Spirit Ice Spirit Archers Minions P.E.K.K.A
Arrows Minions Electro Spirit Archers Tesla P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Spirit Ice Spirit Minions
Archers Arrows
Arrows Ice Spirit
Arrows
Minions
Arrows
Archers Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Archers Arrows
Arrows
Minions
Arrows
Arrows
Arrows Electro Spirit Ice Spirit
Arrows
Arrows
Arrows
Archers Arrows
Electro Spirit Ice Spirit Minions
Arrows
Electro Spirit Ice Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Ice Spirit Archers Minions
Archers Arrows
Arrows
Arrows
Arrows
P.E.K.K.A
Electro Spirit Ice Spirit Minions
P.E.K.K.A

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