My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Valkyrie Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Ram Rider
Giant Snowball
Bats Wall Breakers Ram Rider
Zap
Bats Firecracker Wall Breakers Ram Rider
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Valkyrie Wall Breakers
The Log
Electro Spirit Ice Spirit Firecracker Wall Breakers Ram Rider
Earthquake
Firecracker
Arrows
Electro Spirit Ice Spirit Bats Firecracker Wall Breakers
Royal Delivery
Electro Spirit Ice Spirit Bats Firecracker Valkyrie Wall Breakers Ram Rider
Fireball
Firecracker Wall Breakers Ram Rider
Poison
Bats Firecracker
Lightning
Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Bats Wall Breakers Arrows Firecracker Valkyrie Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Bats Wall Breakers

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Ram Rider
Ice Spirit
Valkyrie Bats Firecracker Wall Breakers Ram Rider
Bats
Valkyrie Ice Spirit Firecracker Wall Breakers Ram Rider
Arrows
Wall Breakers Ram Rider
Firecracker
Ice Spirit Bats Valkyrie Wall Breakers Ram Rider
Valkyrie
Ice Spirit Bats Wall Breakers Firecracker Ram Rider
Wall Breakers
Valkyrie Electro Spirit Ice Spirit Bats Arrows Firecracker
Ram Rider
Electro Spirit Ice Spirit Bats Arrows Firecracker Valkyrie

Defense Synergies 1 7

Electro Spirit
Ice Spirit
Bats Firecracker Valkyrie Ram Rider
Bats
Ice Spirit Firecracker Valkyrie
Arrows
Valkyrie
Firecracker
Valkyrie Ice Spirit Bats
Valkyrie
Firecracker Ice Spirit Bats Arrows
Wall Breakers
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Ram Rider
Ice Spirit Bats Firecracker Valkyrie Ram Rider
Ram Rider Bats Valkyrie
Bats Firecracker Valkyrie Ram Rider
Arrows Firecracker Valkyrie
Arrows Electro Spirit Bats Firecracker Valkyrie
Bats Ram Rider Electro Spirit Ice Spirit Arrows Firecracker
Electro Spirit Arrows Valkyrie Ram Rider
Ice Spirit Firecracker Valkyrie
Bats Valkyrie Electro Spirit Arrows Firecracker Ram Rider
Arrows Bats Firecracker Ram Rider
Ice Spirit Bats Valkyrie Ram Rider
Valkyrie Electro Spirit Ice Spirit Bats Arrows Firecracker
Ram Rider
Ice Spirit Ram Rider
Bats Arrows Firecracker Valkyrie
Ice Spirit Arrows Valkyrie Electro Spirit Bats Firecracker Ram Rider
Arrows Valkyrie Electro Spirit Ice Spirit Bats Firecracker Ram Rider
Ram Rider
Valkyrie Electro Spirit Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Firecracker Valkyrie
Ice Spirit Bats Valkyrie Ram Rider
Valkyrie Bats Ram Rider
Valkyrie Ram Rider
Arrows Firecracker Electro Spirit Ice Spirit Bats Ram Rider
Bats Valkyrie Ram Rider
Valkyrie
Electro Spirit Ice Spirit Bats Firecracker Valkyrie
Bats Valkyrie
Arrows Valkyrie
Valkyrie Ram Rider
Firecracker Valkyrie
Electro Spirit Ice Spirit Bats Firecracker Valkyrie
Bats Arrows Valkyrie Electro Spirit Firecracker
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Spirit Ice Spirit Bats Ram Rider
Arrows Firecracker
Arrows Ice Spirit Firecracker Ram Rider
Arrows Firecracker Ram Rider
Bats
Firecracker Arrows Valkyrie Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Electro Spirit Ice Spirit Valkyrie
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Bats Arrows Firecracker
Electro Spirit Ice Spirit Bats Firecracker
Arrows
Electro Spirit Ice Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Ice Spirit Bats
Arrows Firecracker Ram Rider
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Electro Spirit Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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