My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Ice Golem Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Dart Goblin Wall Breakers Skeleton Army
Zap
Dart Goblin Wall Breakers Skeleton Army
Barbarian Barrel
Electro Spirit Ice Spirit Dart Goblin Wall Breakers Skeleton Army
The Log
Electro Spirit Ice Spirit Dart Goblin Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Electro Spirit Ice Spirit Dart Goblin Wall Breakers Skeleton Army
Royal Delivery
Electro Spirit Ice Spirit Dart Goblin Wall Breakers Skeleton Army
Fireball
Dart Goblin Wall Breakers Skeleton Army
Poison
Dart Goblin Skeleton Army
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Ice Spirit Ice Golem Wall Breakers The Log Dart Goblin Skeleton Army

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Electro Spirit Ice Spirit Ice Golem

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Ice Spirit
Dart Goblin Wall Breakers
Ice Golem
Wall Breakers Dart Goblin
Dart Goblin
Ice Spirit Ice Golem Mirror Wall Breakers The Log
Mirror
The Log Dart Goblin Wall Breakers Skeleton Army
Wall Breakers
Ice Golem Electro Spirit Ice Spirit Dart Goblin Mirror The Log
Skeleton Army
Mirror
The Log
Mirror Dart Goblin Wall Breakers

Defense Synergies 1 12

Electro Spirit
The Log
Ice Spirit
Ice Golem Dart Goblin Skeleton Army The Log
Ice Golem
Ice Spirit Dart Goblin The Log
Dart Goblin
Ice Spirit Ice Golem Mirror Skeleton Army The Log
Mirror
Skeleton Army Dart Goblin The Log
Wall Breakers
Skeleton Army
Mirror Ice Spirit Dart Goblin The Log
The Log
Electro Spirit Ice Spirit Ice Golem Dart Goblin Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin The Log
Skeleton Army Ice Spirit Dart Goblin The Log
Skeleton Army Dart Goblin
Skeleton Army Dart Goblin
Skeleton Army The Log
Skeleton Army The Log Electro Spirit Dart Goblin
Dart Goblin Electro Spirit Ice Spirit
Electro Spirit Ice Golem Dart Goblin The Log
Skeleton Army
Skeleton Army Ice Spirit Ice Golem Dart Goblin
Dart Goblin Skeleton Army Electro Spirit Ice Golem The Log
Dart Goblin
Skeleton Army Ice Spirit The Log
Skeleton Army Electro Spirit Ice Spirit Dart Goblin The Log
Skeleton Army
Skeleton Army Ice Spirit The Log
Skeleton Army
Ice Spirit Electro Spirit Dart Goblin Skeleton Army The Log
The Log Electro Spirit Ice Spirit Ice Golem Dart Goblin
Dart Goblin
Skeleton Army Electro Spirit Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem
Ice Golem The Log
Skeleton Army Ice Spirit Ice Golem The Log
Skeleton Army Ice Golem The Log
Skeleton Army
Electro Spirit Ice Spirit Ice Golem Dart Goblin
Skeleton Army Ice Golem Dart Goblin
Skeleton Army
Electro Spirit Ice Spirit Ice Golem Skeleton Army The Log
Dart Goblin Skeleton Army
Dart Goblin
Skeleton Army The Log
Skeleton Army Ice Golem
Dart Goblin Skeleton Army
Skeleton Army Electro Spirit Ice Spirit Ice Golem Dart Goblin The Log
Electro Spirit Ice Golem Dart Goblin The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Ice Golem Dart Goblin The Log
The Log
Electro Spirit Ice Spirit Ice Golem Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Ice Golem Dart Goblin
The Log Dart Goblin
Dart Goblin The Log
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
Ice Golem The Log Electro Spirit Ice Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Ice Golem Dart Goblin
Electro Spirit Ice Spirit Dart Goblin
Dart Goblin The Log
Electro Spirit Ice Spirit
The Log
Electro Spirit Ice Spirit Dart Goblin Skeleton Army
Dart Goblin
The Log
Dart Goblin
The Log Ice Golem Dart Goblin
Dart Goblin
Electro Spirit Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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