My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Goblin Demolisher Goblin Hut Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Spear Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Demolisher Goblin Curse
Giant Snowball
Spear Goblins Goblin Hut Goblin Curse
Zap
Spear Goblins Goblin Hut Goblin Curse Goblin Giant
Barbarian Barrel
Electro Spirit Ice Spirit Spear Goblins Goblin Hut Goblin Curse
The Log
Electro Spirit Ice Spirit Spear Goblins Goblin Demolisher Goblin Hut Goblin Curse
Earthquake
Spear Goblins Goblin Hut
Arrows
Electro Spirit Ice Spirit Spear Goblins Goblin Hut Goblin Curse
Royal Delivery
Electro Spirit Ice Spirit Spear Goblins Goblin Demolisher Goblin Hut
Fireball
Goblin Hut
Poison
Spear Goblins Goblin Hut Goblin Curse
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Goblin Demolisher

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Spear Goblins Goblin Demolisher Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Ice Spirit Spear Goblins Goblin Curse Goblin Demolisher Goblin Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Electro Spirit Ice Spirit Spear Goblins

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Goblin Giant
Ice Spirit
Spear Goblins Goblin Demolisher Goblin Hut Goblin Curse Goblin Giant
Spear Goblins
Ice Spirit Goblin Hut Goblin Curse Goblin Giant
Goblin Demolisher
Goblin Giant Ice Spirit Goblin Curse
Goblin Hut
Ice Spirit Spear Goblins Mirror Goblin Giant
Mirror
Goblin Hut
Goblin Curse
Electro Spirit Ice Spirit Spear Goblins Goblin Demolisher
Goblin Giant
Goblin Demolisher Electro Spirit Ice Spirit Spear Goblins Goblin Hut

Defense Synergies 0 7

Electro Spirit
Ice Spirit
Spear Goblins Goblin Demolisher Goblin Hut Goblin Giant
Spear Goblins
Ice Spirit Goblin Hut Goblin Giant
Goblin Demolisher
Ice Spirit
Goblin Hut
Ice Spirit Spear Goblins Mirror
Mirror
Goblin Hut
Goblin Curse
Goblin Giant
Ice Spirit Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Demolisher Goblin Hut Goblin Giant
Ice Spirit Goblin Hut Goblin Curse
Goblin Hut Goblin Curse
Goblin Hut Goblin Curse
Goblin Demolisher
Electro Spirit Spear Goblins Goblin Demolisher
Electro Spirit Ice Spirit Spear Goblins Goblin Hut Goblin Curse
Electro Spirit Goblin Giant
Goblin Hut Goblin Curse
Ice Spirit Spear Goblins
Goblin Curse Electro Spirit Spear Goblins Goblin Demolisher Goblin Hut Goblin Giant
Spear Goblins Goblin Hut Goblin Curse
Goblin Hut Ice Spirit Goblin Curse
Electro Spirit Ice Spirit Goblin Demolisher Goblin Hut Goblin Curse
Goblin Hut Goblin Curse
Ice Spirit Goblin Hut Goblin Curse
Goblin Hut
Ice Spirit Electro Spirit Spear Goblins Goblin Demolisher Goblin Hut
Electro Spirit Ice Spirit Spear Goblins Goblin Demolisher Goblin Hut Goblin Curse
Goblin Hut Goblin Curse
Goblin Demolisher Electro Spirit Spear Goblins Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut
Ice Spirit Spear Goblins Goblin Hut Goblin Giant
Goblin Giant
Goblin Hut Goblin Curse Goblin Giant
Electro Spirit Ice Spirit Goblin Demolisher Goblin Hut Goblin Curse Goblin Giant
Spear Goblins Goblin Hut Goblin Giant
Goblin Curse Goblin Giant
Electro Spirit Ice Spirit Spear Goblins Goblin Hut
Goblin Hut Goblin Curse Goblin Giant
Goblin Hut
Goblin Giant
Goblin Curse Goblin Giant
Goblin Demolisher Goblin Curse
Goblin Hut Electro Spirit Ice Spirit Spear Goblins Goblin Giant
Electro Spirit Goblin Hut Goblin Curse
Electro Spirit Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse
Goblin Hut Goblin Giant
Goblin Demolisher Goblin Curse
Electro Spirit Ice Spirit Spear Goblins Goblin Curse Goblin Giant
Goblin Demolisher
Ice Spirit Goblin Demolisher Goblin Curse
Goblin Curse
Goblin Hut
Goblin Hut
Spear Goblins Goblin Demolisher Goblin Hut
Goblin Demolisher Goblin Hut
Goblin Demolisher
Goblin Demolisher Goblin Curse
Goblin Demolisher Goblin Curse Electro Spirit Ice Spirit
Goblin Curse
Goblin Curse
Electro Spirit Ice Spirit Goblin Hut
Electro Spirit Ice Spirit
Goblin Curse
Electro Spirit Ice Spirit Spear Goblins Goblin Hut
Goblin Curse
Electro Spirit Ice Spirit
Goblin Giant

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