My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Zappies Clone
Zap
Zappies Clone
Barbarian Barrel
Electro Spirit Zappies Wizard Clone Giant Skeleton Magic Archer
The Log
Electro Spirit Mini P.E.K.K.A Zappies Clone Giant Skeleton
Earthquake
Zappies Clone
Arrows
Electro Spirit Zappies Clone
Royal Delivery
Electro Spirit Mini P.E.K.K.A Zappies Wizard Clone Giant Skeleton Magic Archer
Fireball
Zappies Wizard Clone Magic Archer
Poison
Zappies Wizard Clone Magic Archer
Lightning
Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Clone Tornado Mini P.E.K.K.A Zappies Magic Archer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Clone Tornado Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Mini P.E.K.K.A
Wizard Tornado Giant Skeleton Magic Archer
Zappies
Clone Giant Skeleton
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton Zappies Magic Archer
Tornado
Wizard Magic Archer Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Clone Electro Spirit Mini P.E.K.K.A Zappies Wizard Tornado Magic Archer
Magic Archer
Tornado Mini P.E.K.K.A Clone Giant Skeleton

Defense Synergies 2 8

Electro Spirit
Mini P.E.K.K.A
Wizard Tornado Magic Archer
Zappies
Tornado Giant Skeleton
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton
Clone
Tornado
Wizard Magic Archer Mini P.E.K.K.A Zappies Giant Skeleton
Giant Skeleton
Zappies Wizard Tornado Magic Archer
Magic Archer
Tornado Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard Magic Archer
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Tornado Zappies Giant Skeleton
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Tornado Giant Skeleton
Tornado Electro Spirit Zappies Magic Archer
Tornado Electro Spirit Zappies Wizard Magic Archer
Electro Spirit Giant Skeleton Magic Archer
Mini P.E.K.K.A Zappies Tornado
Tornado Mini P.E.K.K.A Zappies Giant Skeleton
Electro Spirit Zappies Wizard Tornado Giant Skeleton Magic Archer
Zappies Wizard Tornado Magic Archer
Mini P.E.K.K.A Zappies Wizard Giant Skeleton
Wizard Electro Spirit Mini P.E.K.K.A Zappies Tornado Magic Archer
Mini P.E.K.K.A Zappies
Tornado Mini P.E.K.K.A Zappies
Wizard Mini P.E.K.K.A Zappies Tornado
Electro Spirit Zappies Wizard Tornado Magic Archer
Wizard Tornado Electro Spirit Zappies Giant Skeleton Magic Archer
Mini P.E.K.K.A Zappies Tornado
Wizard Electro Spirit Mini P.E.K.K.A Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zappies Giant Skeleton
Mini P.E.K.K.A Wizard Magic Archer
Zappies Giant Skeleton Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Zappies Tornado
Giant Skeleton Mini P.E.K.K.A Zappies
Wizard Electro Spirit Zappies Tornado Magic Archer
Mini P.E.K.K.A Zappies Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Zappies
Giant Skeleton Electro Spirit Mini P.E.K.K.A Zappies Tornado Magic Archer
Zappies
Mini P.E.K.K.A Zappies Giant Skeleton
Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Zappies Wizard
Wizard Zappies Magic Archer
Zappies Electro Spirit Mini P.E.K.K.A Tornado Giant Skeleton Magic Archer
Electro Spirit Mini P.E.K.K.A Zappies Wizard Giant Skeleton Magic Archer
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Tornado Magic Archer
Giant Skeleton Magic Archer
Giant Skeleton
Wizard Magic Archer
Wizard Electro Spirit Tornado Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado
Mini P.E.K.K.A Tornado
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Magic Archer
Wizard Tornado Magic Archer
Giant Skeleton Magic Archer
Wizard Tornado
Tornado
Tornado Electro Spirit Wizard Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Tornado Magic Archer
Wizard Tornado Magic Archer
Electro Spirit Zappies Wizard
Mini P.E.K.K.A
Wizard Magic Archer
Electro Spirit Zappies Magic Archer
Giant Skeleton
Wizard Magic Archer
Electro Spirit Zappies Magic Archer
Zappies Wizard Tornado Magic Archer
Mini P.E.K.K.A Wizard Magic Archer
Wizard Magic Archer
Tornado Giant Skeleton
Electro Spirit Zappies Tornado Giant Skeleton Magic Archer
Zappies Tornado Magic Archer
Tornado Giant Skeleton Magic Archer
Wizard

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