My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Balloon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Goblin Drill Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Goblin Drill Balloon
Giant Snowball
Goblin Barrel Skeleton Army Goblin Drill Balloon
Zap
Goblin Barrel Skeleton Army Goblin Drill Balloon X-Bow
Barbarian Barrel
Electro Spirit Goblin Barrel Skeleton Army Goblin Drill Executioner X-Bow
The Log
Electro Spirit Goblin Barrel Skeleton Army Goblin Drill X-Bow
Earthquake
Goblin Barrel Skeleton Army Goblin Drill X-Bow
Arrows
Electro Spirit Goblin Barrel Skeleton Army Goblin Drill
Royal Delivery
Electro Spirit Goblin Barrel Skeleton Army Goblin Drill Balloon Executioner
Fireball
Goblin Barrel Skeleton Army Goblin Drill Balloon Executioner X-Bow
Poison
Skeleton Army Goblin Drill Balloon Executioner X-Bow
Lightning
Balloon Executioner X-Bow
Rocket
Balloon Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Skeleton Army Goblin Drill Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Goblin Barrel Skeleton Army Goblin Drill Balloon Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Goblin Barrel Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Balloon X-Bow
Rage
Balloon
Goblin Barrel
Skeleton Army Goblin Drill Balloon
Skeleton Army
Goblin Barrel X-Bow
Goblin Drill
Electro Spirit Goblin Barrel Balloon
Balloon
Rage Electro Spirit Goblin Barrel Goblin Drill Executioner
Executioner
Balloon
X-Bow
Electro Spirit Skeleton Army

Defense Synergies 0 4

Electro Spirit
Goblin Drill
Rage
Goblin Barrel
Skeleton Army
Goblin Drill Executioner X-Bow
Goblin Drill
Electro Spirit Skeleton Army
Balloon
Executioner
Skeleton Army
X-Bow
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner X-Bow
Skeleton Army Goblin Drill Executioner X-Bow
Skeleton Army Goblin Drill Executioner
Skeleton Army Goblin Drill
Skeleton Army X-Bow
Skeleton Army Electro Spirit Executioner X-Bow
Electro Spirit Executioner X-Bow
Electro Spirit X-Bow
Skeleton Army Goblin Drill X-Bow
Skeleton Army
Skeleton Army Executioner Electro Spirit Goblin Drill X-Bow
Executioner
Skeleton Army Goblin Drill X-Bow
Skeleton Army Executioner Electro Spirit Goblin Drill X-Bow
Skeleton Army Goblin Drill X-Bow
Skeleton Army Goblin Drill X-Bow
Skeleton Army Goblin Drill Executioner X-Bow
Electro Spirit Skeleton Army Goblin Drill Executioner X-Bow
Goblin Drill Executioner Electro Spirit
Goblin Drill
Skeleton Army Electro Spirit Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army X-Bow
Executioner X-Bow
Skeleton Army
Skeleton Army X-Bow
Skeleton Army Goblin Drill Executioner
Executioner Electro Spirit
Skeleton Army
Skeleton Army
Electro Spirit Skeleton Army X-Bow
Skeleton Army Goblin Drill
Skeleton Army
Skeleton Army Executioner
Skeleton Army Executioner
Skeleton Army Electro Spirit Goblin Drill Executioner X-Bow
Executioner Electro Spirit
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill X-Bow
Executioner X-Bow
Goblin Drill X-Bow
Executioner
Executioner Electro Spirit
Executioner
X-Bow Executioner
X-Bow
X-Bow
X-Bow
Executioner
Executioner
X-Bow
X-Bow
X-Bow Goblin Drill Executioner
Executioner X-Bow
Executioner X-Bow
X-Bow
X-Bow
X-Bow
Goblin Drill X-Bow
Electro Spirit Executioner
X-Bow Executioner
X-Bow
X-Bow
Executioner X-Bow
Electro Spirit
X-Bow
Electro Spirit
Electro Spirit Skeleton Army X-Bow
Executioner
Executioner
Executioner
Executioner
Electro Spirit
Executioner
Executioner X-Bow

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