My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Electro Spirit Battle Ram Executioner Royal Ghost Electro Wizard
The Log
Electro Spirit Battle Ram
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Battle Ram Executioner P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Battle Ram Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Executioner P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Royal Ghost Battle Ram Electro Wizard Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Royal Ghost Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A
Battle Ram
The Log Electro Spirit Lightning P.E.K.K.A Royal Ghost Electro Wizard
Executioner
P.E.K.K.A The Log
Lightning
Battle Ram
P.E.K.K.A
Electro Wizard Electro Spirit Battle Ram Executioner The Log
The Log
Battle Ram Executioner P.E.K.K.A
Royal Ghost
Battle Ram Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 1 8

Electro Spirit
The Log Electro Wizard
Battle Ram
Executioner
The Log
Lightning
The Log
P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Electro Spirit Executioner Lightning Royal Ghost Electro Wizard
Royal Ghost
The Log Electro Wizard
Electro Wizard
Electro Spirit P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner The Log Electro Wizard
P.E.K.K.A Executioner The Log Electro Wizard
P.E.K.K.A Executioner Lightning Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A The Log
The Log Electro Spirit Executioner Royal Ghost Electro Wizard
Lightning Electro Wizard Electro Spirit Executioner
Lightning Electro Spirit P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Royal Ghost Electro Wizard
Executioner Electro Wizard Electro Spirit The Log Royal Ghost
Executioner Electro Wizard
P.E.K.K.A Lightning The Log Electro Wizard
Executioner Electro Spirit P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A The Log Electro Wizard
Executioner P.E.K.K.A Electro Wizard
Electro Spirit Executioner The Log Royal Ghost Electro Wizard
Executioner The Log Electro Spirit Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Electro Spirit Executioner P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Executioner Lightning The Log Royal Ghost
P.E.K.K.A Lightning The Log Electro Wizard
Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Executioner
Executioner Electro Spirit Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Electro Spirit The Log
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A The Log Electro Wizard
Lightning P.E.K.K.A Executioner
Executioner
Electro Wizard Electro Spirit Executioner Lightning P.E.K.K.A The Log
Executioner Electro Spirit P.E.K.K.A The Log Royal Ghost Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log Royal Ghost
Executioner The Log Royal Ghost Electro Wizard
Lightning The Log
Lightning The Log
Executioner The Log
Executioner Electro Spirit
Executioner The Log
The Log Executioner Lightning
The Log Lightning
Lightning Electro Wizard
Lightning The Log Electro Wizard
Lightning Executioner
Lightning Executioner The Log
Lightning
Lightning The Log
Lightning Executioner The Log
Lightning Executioner The Log
Lightning
Lightning
Lightning Executioner The Log Electro Wizard
Lightning The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log Electro Spirit Executioner
The Log Executioner Lightning Royal Ghost Electro Wizard
Lightning The Log
Lightning The Log
Lightning Executioner Electro Wizard
Lightning Electro Wizard Electro Spirit
Lightning
Lightning The Log
Lightning Electro Spirit Electro Wizard
P.E.K.K.A
Lightning The Log
Lightning Electro Wizard Electro Spirit
Lightning Executioner Electro Wizard
The Log
Lightning Executioner Electro Wizard
The Log Executioner Lightning
Lightning
Executioner P.E.K.K.A
Electro Spirit Lightning The Log Electro Wizard
Executioner Lightning Electro Wizard
Lightning Executioner The Log Royal Ghost Electro Wizard
P.E.K.K.A
Lightning

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