My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Mighty Miner
Zap
Inferno Tower Mighty Miner
Barbarian Barrel
Electro Spirit Inferno Tower Electro Wizard
The Log
Electro Spirit
Earthquake
Inferno Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Electro Wizard
Fireball
Inferno Tower Electro Wizard Mighty Miner
Poison
Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Mighty Miner
Rocket
Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Inferno Tower Rocket Electro Giant Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Royal Delivery Void Electro Wizard Mighty Miner Inferno Tower Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Royal Delivery Void Electro Wizard

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Royal Delivery
Inferno Tower
Rocket
Electro Giant
Void
Electro Giant
Electro Giant
Electro Spirit Rocket Void
Electro Wizard
Mighty Miner

Defense Synergies 3 1

Electro Spirit
Electro Wizard
Royal Delivery
Inferno Tower Electro Wizard
Inferno Tower
Royal Delivery Electro Wizard
Rocket
Void
Electro Giant
Electro Wizard
Royal Delivery Inferno Tower Electro Spirit
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Void Electro Wizard
Inferno Tower Royal Delivery Electro Wizard
Inferno Tower Rocket Royal Delivery Void Electro Wizard
Inferno Tower Electro Wizard
Royal Delivery Rocket
Royal Delivery Electro Spirit Electro Wizard
Inferno Tower Rocket Electro Wizard Electro Spirit Royal Delivery Void
Rocket Electro Spirit Inferno Tower Void Electro Giant Electro Wizard
Inferno Tower Mighty Miner
Royal Delivery Inferno Tower Electro Wizard
Electro Wizard Electro Spirit Royal Delivery Electro Giant
Inferno Tower Royal Delivery Electro Wizard
Inferno Tower Royal Delivery Rocket Electro Wizard
Rocket Electro Spirit Royal Delivery Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Rocket Royal Delivery Electro Giant Electro Wizard
Royal Delivery Inferno Tower Electro Wizard
Royal Delivery Electro Spirit Electro Wizard
Royal Delivery Electro Spirit Electro Wizard
Inferno Tower Electro Wizard
Electro Spirit Royal Delivery Electro Giant Electro Wizard
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Inferno Tower Void Electro Giant Electro Wizard
Royal Delivery Void Electro Wizard Rocket
Royal Delivery Inferno Tower Rocket Electro Wizard
Rocket Royal Delivery Inferno Tower Electro Wizard
Inferno Tower Royal Delivery Mighty Miner
Royal Delivery Rocket Electro Giant Electro Spirit Electro Wizard
Royal Delivery Rocket Inferno Tower Void Electro Wizard
Inferno Tower Mighty Miner Royal Delivery
Royal Delivery Rocket Void Electro Wizard Electro Spirit Inferno Tower
Inferno Tower Royal Delivery
Inferno Tower
Rocket Royal Delivery Void Electro Giant Electro Wizard
Royal Delivery Rocket Inferno Tower
Electro Giant
Inferno Tower Electro Giant Electro Wizard Electro Spirit Royal Delivery Rocket Mighty Miner
Electro Spirit Royal Delivery Inferno Tower Electro Giant Electro Wizard Mighty Miner
Electro Spirit Royal Delivery Inferno Tower Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rocket
Void Electro Wizard
Rocket Void
Rocket Void
Rocket
Electro Giant Electro Spirit Rocket
Void
Rocket Void Electro Wizard
Rocket Void Electro Wizard
Void Rocket
Rocket Void
Rocket Void
Rocket
Rocket
Rocket
Rocket
Rocket Void Electro Wizard
Rocket Void Electro Giant
Rocket Void
Rocket Void
Rocket Void
Rocket Void
Electro Giant Electro Spirit
Void Electro Wizard
Void
Rocket Void
Void Electro Giant Electro Wizard
Rocket Electro Wizard Electro Spirit Void Electro Giant
Void
Void Rocket
Rocket Void Electro Spirit Electro Wizard
Mighty Miner
Rocket
Electro Wizard Electro Spirit Rocket Void
Rocket Electro Wizard
Void Rocket Electro Wizard
Rocket Void Electro Giant
Electro Giant Electro Spirit Rocket Electro Wizard
Rocket Void Electro Wizard
Void Rocket Electro Giant Electro Wizard
Rocket Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: