My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Collector Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Goblin Barrel Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Inferno Dragon
Giant Snowball
Skeleton Barrel Goblin Barrel Inferno Dragon
Zap
Skeleton Barrel Goblin Barrel Inferno Dragon
Barbarian Barrel
Electro Spirit Skeleton Barrel Goblin Barrel
The Log
Electro Spirit Skeleton Barrel Goblin Barrel
Earthquake
Elixir Collector Goblin Barrel
Arrows
Electro Spirit Skeleton Barrel Goblin Barrel
Royal Delivery
Electro Spirit Skeleton Barrel Goblin Barrel Inferno Dragon
Fireball
Skeleton Barrel Elixir Collector Goblin Barrel Inferno Dragon
Poison
Skeleton Barrel Elixir Collector
Lightning
Elixir Collector Inferno Dragon
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Elixir Collector Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Skeleton Barrel Goblin Barrel Inferno Dragon Golden Knight Goblin Machine Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Skeleton Barrel Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Skeleton Barrel
Goblin Barrel Inferno Dragon Golden Knight
Elixir Collector
Barbarian Barrel
Goblin Barrel
Goblin Barrel
Skeleton Barrel Barbarian Barrel Golden Knight
Inferno Dragon
Skeleton Barrel
Goblin Machine
Golden Knight
Skeleton Barrel Goblin Barrel

Defense Synergies 0 1

Electro Spirit
Golden Knight
Skeleton Barrel
Elixir Collector
Barbarian Barrel
Goblin Barrel
Inferno Dragon
Goblin Machine
Golden Knight
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Barbarian Barrel Golden Knight
Inferno Dragon
Inferno Dragon
Inferno Dragon
Barbarian Barrel
Barbarian Barrel Electro Spirit
Inferno Dragon Electro Spirit
Electro Spirit Skeleton Barrel Barbarian Barrel Golden Knight
Inferno Dragon
Barbarian Barrel
Electro Spirit Barbarian Barrel
Inferno Dragon
Electro Spirit Barbarian Barrel Golden Knight
Inferno Dragon
Inferno Dragon
Electro Spirit Barbarian Barrel Golden Knight
Barbarian Barrel Electro Spirit Inferno Dragon
Inferno Dragon
Electro Spirit Barbarian Barrel
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel
Skeleton Barrel Barbarian Barrel Inferno Dragon
Golden Knight
Barbarian Barrel
Inferno Dragon
Electro Spirit Skeleton Barrel
Inferno Dragon
Electro Spirit Barbarian Barrel Inferno Dragon
Inferno Dragon
Inferno Dragon Golden Knight
Golden Knight
Electro Spirit Barbarian Barrel Inferno Dragon Golden Knight
Electro Spirit Barbarian Barrel Inferno Dragon Golden Knight
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Barrel Golden Knight
Skeleton Barrel Barbarian Barrel Golden Knight
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Electro Spirit Skeleton Barrel Goblin Machine
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Golden Knight
Skeleton Barrel Barbarian Barrel Goblin Machine Golden Knight
Skeleton Barrel Barbarian Barrel Golden Knight
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Golden Knight
Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Skeleton Barrel Barbarian Barrel Goblin Machine
Skeleton Barrel Barbarian Barrel Goblin Machine Golden Knight
Skeleton Barrel Barbarian Barrel
Electro Spirit Barbarian Barrel Goblin Machine
Inferno Dragon
Skeleton Barrel Barbarian Barrel Golden Knight
Skeleton Barrel Golden Knight
Skeleton Barrel Barbarian Barrel Golden Knight
Electro Spirit Skeleton Barrel
Electro Spirit
Skeleton Barrel Electro Spirit Barbarian Barrel
Barbarian Barrel
Skeleton Barrel
Electro Spirit Golden Knight
Skeleton Barrel Barbarian Barrel Golden Knight
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: