My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Firecracker Royal Giant Guards
Barbarian Barrel
Electro Spirit Firecracker Guards
The Log
Electro Spirit Firecracker Royal Giant Guards
Earthquake
Firecracker Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Battle Healer Guards
Fireball
Firecracker Battle Healer
Poison
Firecracker Battle Healer Guards
Lightning
Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Giant Snowball Firecracker Earthquake Guards Battle Healer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Giant Snowball Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Royal Giant
Giant Snowball
Earthquake Electro Spirit Firecracker Royal Giant Mirror
Firecracker
Royal Giant Giant Snowball Earthquake Battle Healer Mirror
Royal Giant
Firecracker Earthquake Electro Spirit Giant Snowball Battle Healer Mirror Guards
Earthquake
Giant Snowball Royal Giant Firecracker Mirror
Battle Healer
Firecracker Royal Giant Mirror
Mirror
Giant Snowball Firecracker Royal Giant Earthquake Battle Healer
Guards
Royal Giant

Defense Synergies 2 9

Electro Spirit
Giant Snowball
Giant Snowball
Mirror Electro Spirit Firecracker Earthquake Battle Healer Guards
Firecracker
Giant Snowball Earthquake Battle Healer Mirror Guards
Royal Giant
Earthquake
Giant Snowball Firecracker
Battle Healer
Mirror Giant Snowball Firecracker
Mirror
Giant Snowball Battle Healer Firecracker
Guards
Giant Snowball Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Firecracker Battle Healer
Giant Snowball
Firecracker Guards
Firecracker Earthquake Battle Healer
Electro Spirit Giant Snowball Firecracker Earthquake Guards
Giant Snowball Electro Spirit Firecracker
Earthquake Electro Spirit Battle Healer
Guards Giant Snowball Firecracker Battle Healer
Guards Electro Spirit Giant Snowball Firecracker Earthquake
Giant Snowball Firecracker
Giant Snowball Earthquake Battle Healer Guards
Electro Spirit Giant Snowball Firecracker Earthquake Guards
Giant Snowball
Firecracker
Electro Spirit Giant Snowball Firecracker Battle Healer Guards
Giant Snowball Earthquake Electro Spirit Firecracker Battle Healer Guards
Electro Spirit Giant Snowball Firecracker Earthquake Battle Healer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Battle Healer
Giant Snowball Firecracker Battle Healer
Guards Battle Healer
Guards Battle Healer
Battle Healer Guards
Firecracker Electro Spirit Giant Snowball
Guards Battle Healer
Battle Healer
Electro Spirit Giant Snowball Firecracker
Guards
Guards
Giant Snowball Guards
Guards
Firecracker
Guards Electro Spirit Firecracker Battle Healer
Electro Spirit Giant Snowball Firecracker Earthquake Battle Healer
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Guards
Firecracker Giant Snowball
Earthquake
Earthquake Firecracker Guards
Giant Snowball Firecracker Earthquake
Firecracker Electro Spirit Giant Snowball
Firecracker Earthquake
Earthquake Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball Guards
Firecracker Earthquake
Giant Snowball Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Firecracker
Giant Snowball Earthquake
Giant Snowball Firecracker Earthquake
Giant Snowball Firecracker Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Firecracker Earthquake Electro Spirit
Firecracker Giant Snowball Earthquake
Giant Snowball
Firecracker
Giant Snowball Firecracker
Electro Spirit Giant Snowball Firecracker Guards
Giant Snowball
Giant Snowball Earthquake
Electro Spirit Giant Snowball Firecracker
Giant Snowball Firecracker Earthquake
Earthquake Electro Spirit Guards
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker Earthquake
Giant Snowball
Firecracker
Electro Spirit Giant Snowball Firecracker Guards
Firecracker Giant Snowball
Giant Snowball Firecracker
Firecracker

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