My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Dark Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Wall Breakers Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Dark Prince
Giant Snowball
Wall Breakers
Zap
Royal Giant Wall Breakers Dark Prince
Barbarian Barrel
Electro Spirit Knight Wall Breakers Dark Prince
The Log
Electro Spirit Royal Giant Wall Breakers Dark Prince
Earthquake
Arrows
Electro Spirit Wall Breakers
Royal Delivery
Electro Spirit Knight Wall Breakers Dark Prince
Fireball
Wall Breakers
Poison
Lightning
Knight Dark Prince Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Wall Breakers Knight Earthquake Dark Prince Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Giant Snowball Wall Breakers Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Royal Giant Wall Breakers
Giant Snowball
Earthquake Electro Spirit Knight Royal Giant Wall Breakers Dark Prince
Knight
Wall Breakers Giant Snowball Earthquake Archer Queen
Royal Giant
Earthquake Electro Spirit Giant Snowball Dark Prince
Earthquake
Giant Snowball Royal Giant Knight Wall Breakers Dark Prince
Wall Breakers
Knight Electro Spirit Giant Snowball Earthquake
Dark Prince
Giant Snowball Royal Giant Earthquake
Archer Queen
Knight

Defense Synergies 1 9

Electro Spirit
Giant Snowball Dark Prince Archer Queen
Giant Snowball
Electro Spirit Knight Earthquake Dark Prince Archer Queen
Knight
Archer Queen Giant Snowball Earthquake
Royal Giant
Earthquake
Giant Snowball Knight
Wall Breakers
Dark Prince
Electro Spirit Giant Snowball Archer Queen
Archer Queen
Knight Electro Spirit Giant Snowball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight
Knight Dark Prince
Giant Snowball Knight Dark Prince
Knight Dark Prince
Earthquake Dark Prince
Electro Spirit Giant Snowball Earthquake Dark Prince
Giant Snowball Electro Spirit
Earthquake Electro Spirit
Archer Queen
Knight Giant Snowball Dark Prince
Electro Spirit Giant Snowball Knight Earthquake Dark Prince
Giant Snowball
Giant Snowball Knight Earthquake Dark Prince
Electro Spirit Giant Snowball Earthquake Dark Prince
Knight
Giant Snowball
Knight Dark Prince
Electro Spirit Giant Snowball Knight Dark Prince
Giant Snowball Earthquake Electro Spirit Knight Dark Prince
Dark Prince Electro Spirit Giant Snowball Knight Earthquake
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Dark Prince
Giant Snowball Knight
Knight Dark Prince
Dark Prince Knight
Knight Dark Prince
Electro Spirit Giant Snowball
Dark Prince Knight
Knight Dark Prince
Electro Spirit Giant Snowball Knight Dark Prince
Knight Dark Prince
Giant Snowball Dark Prince Archer Queen
Dark Prince Knight
Electro Spirit Knight Dark Prince Archer Queen
Electro Spirit Giant Snowball Earthquake Dark Prince Archer Queen
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight
Giant Snowball
Earthquake
Earthquake Knight Dark Prince
Giant Snowball Earthquake Dark Prince
Electro Spirit Giant Snowball
Earthquake
Earthquake Giant Snowball
Giant Snowball
Giant Snowball
Knight Earthquake Dark Prince
Giant Snowball Archer Queen
Earthquake Giant Snowball Knight
Earthquake
Earthquake Giant Snowball
Earthquake Giant Snowball
Earthquake
Giant Snowball Earthquake
Giant Snowball Earthquake Dark Prince
Giant Snowball Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Electro Spirit Dark Prince
Giant Snowball Earthquake
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Earthquake
Electro Spirit Giant Snowball
Giant Snowball Earthquake
Earthquake Electro Spirit Dark Prince
Giant Snowball Archer Queen
Knight Dark Prince
Giant Snowball Earthquake
Giant Snowball Archer Queen
Dark Prince Archer Queen
Electro Spirit Giant Snowball Archer Queen
Giant Snowball Archer Queen
Giant Snowball Dark Prince Archer Queen

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