My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Demolisher Dark Prince Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Demolisher Dark Prince Prince
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats Dark Prince Prince
Barbarian Barrel
Electro Spirit Spear Goblins Dark Prince
The Log
Electro Spirit Spear Goblins Goblin Demolisher Dark Prince Prince
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins Bats
Royal Delivery
Electro Spirit Spear Goblins Bats Goblin Demolisher Dark Prince Prince
Fireball
Poison
Spear Goblins Bats
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Goblin Demolisher Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Arrows Goblin Demolisher Dark Prince Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bats Arrows Goblin Demolisher Dark Prince Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Bats Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Dark Prince Prince Mega Knight
Bats
Mega Knight Dark Prince Prince
Arrows
Dark Prince Prince Mega Knight
Goblin Demolisher
Dark Prince
Prince Spear Goblins Bats Arrows
Prince
Dark Prince Mega Knight Spear Goblins Bats Arrows
Mega Knight
Bats Prince Spear Goblins Arrows

Defense Synergies 1 12

Electro Spirit
Dark Prince
Spear Goblins
Bats Arrows Dark Prince Prince Mega Knight
Bats
Spear Goblins Dark Prince Prince Mega Knight
Arrows
Mega Knight Spear Goblins Dark Prince Prince
Goblin Demolisher
Dark Prince
Electro Spirit Spear Goblins Bats Arrows Prince
Prince
Spear Goblins Bats Arrows Dark Prince
Mega Knight
Arrows Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Bats Dark Prince Prince Mega Knight
Prince Mega Knight Bats Dark Prince
Prince Bats Dark Prince Mega Knight
Arrows Dark Prince Prince Mega Knight
Arrows Electro Spirit Spear Goblins Bats Dark Prince Mega Knight
Bats Electro Spirit Spear Goblins Arrows
Electro Spirit Arrows Mega Knight
Prince
Spear Goblins Dark Prince Prince Mega Knight
Bats Electro Spirit Spear Goblins Arrows Dark Prince Mega Knight
Arrows Spear Goblins Bats
Prince Mega Knight Bats Dark Prince
Mega Knight Electro Spirit Bats Arrows Dark Prince Prince
Prince Mega Knight
Prince Mega Knight
Mega Knight Bats Arrows Dark Prince Prince
Arrows Mega Knight Electro Spirit Spear Goblins Bats Dark Prince Prince
Arrows Electro Spirit Spear Goblins Bats Dark Prince Mega Knight
Prince
Dark Prince Mega Knight Electro Spirit Spear Goblins Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Dark Prince Prince
Arrows Prince Mega Knight
Mega Knight Spear Goblins Bats Dark Prince Prince
Dark Prince Prince Mega Knight Bats
Dark Prince Prince Mega Knight
Arrows Electro Spirit Bats
Dark Prince Prince Spear Goblins Bats
Mega Knight Dark Prince Prince
Mega Knight Electro Spirit Spear Goblins Bats Dark Prince Prince
Mega Knight Bats Dark Prince Prince
Mega Knight Arrows Dark Prince Prince
Dark Prince Prince Mega Knight
Mega Knight
Electro Spirit Spear Goblins Bats Dark Prince Prince
Bats Arrows Mega Knight Electro Spirit Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince Prince
Arrows Dark Prince Mega Knight
Arrows Electro Spirit Spear Goblins Bats
Arrows
Arrows
Arrows
Bats Prince
Arrows Dark Prince Prince
Arrows
Arrows
Arrows Prince
Spear Goblins Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Dark Prince Prince Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Electro Spirit Dark Prince Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows
Bats Arrows
Electro Spirit Bats
Arrows Mega Knight
Electro Spirit Arrows
Prince Mega Knight
Arrows
Electro Spirit Spear Goblins Bats Dark Prince Prince
Arrows
Arrows
Dark Prince Prince Mega Knight
Arrows
Arrows
Dark Prince Prince Mega Knight
Electro Spirit Bats
Bats
Dark Prince Prince Mega Knight

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