My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Archers Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Archers Battle Ram Skeleton Army
Giant Snowball
Spear Goblins Bomber Bats Archers Battle Ram Skeleton Army
Zap
Spear Goblins Bomber Bats Archers Battle Ram Skeleton Army
Barbarian Barrel
Electro Spirit Spear Goblins Bomber Archers Valkyrie Battle Ram Skeleton Army
The Log
Electro Spirit Spear Goblins Bomber Archers Battle Ram Skeleton Army
Earthquake
Spear Goblins Bomber Archers Skeleton Army
Arrows
Electro Spirit Spear Goblins Bomber Bats Archers Skeleton Army
Royal Delivery
Electro Spirit Spear Goblins Bomber Bats Archers Valkyrie Battle Ram Skeleton Army
Fireball
Bomber Archers Battle Ram Skeleton Army
Poison
Spear Goblins Bomber Bats Archers Skeleton Army
Lightning
Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bomber Bats Archers Skeleton Army Valkyrie Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bomber Bats

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Spear Goblins
Valkyrie Battle Ram
Bomber
Bats Valkyrie Battle Ram
Bats
Valkyrie Bomber Battle Ram
Archers
Valkyrie Battle Ram
Valkyrie
Spear Goblins Bats Archers Bomber Battle Ram
Battle Ram
Electro Spirit Spear Goblins Bomber Bats Archers Valkyrie
Skeleton Army

Defense Synergies 1 8

Electro Spirit
Spear Goblins
Bats Archers Valkyrie Skeleton Army
Bomber
Bats Valkyrie
Bats
Spear Goblins Bomber Valkyrie
Archers
Valkyrie Spear Goblins Skeleton Army
Valkyrie
Archers Spear Goblins Bomber Bats
Battle Ram
Skeleton Army
Spear Goblins Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Valkyrie
Skeleton Army Bats Valkyrie
Skeleton Army Bomber Bats Archers Valkyrie
Skeleton Army Bats Valkyrie
Bomber Valkyrie Skeleton Army
Skeleton Army Electro Spirit Spear Goblins Bomber Bats Archers Valkyrie
Bats Electro Spirit Spear Goblins Archers
Electro Spirit Valkyrie
Skeleton Army
Skeleton Army Spear Goblins Bomber Archers Valkyrie
Bats Archers Valkyrie Skeleton Army Electro Spirit Spear Goblins Bomber
Spear Goblins Bats Archers
Skeleton Army Bomber Bats Valkyrie
Bomber Valkyrie Skeleton Army Electro Spirit Bats
Skeleton Army
Skeleton Army
Bomber Bats Valkyrie Skeleton Army
Valkyrie Electro Spirit Spear Goblins Bomber Bats Archers Skeleton Army
Valkyrie Electro Spirit Spear Goblins Bomber Bats Archers
Bomber Valkyrie Skeleton Army Electro Spirit Spear Goblins Bats Archers
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Archers
Bomber Archers Valkyrie
Skeleton Army Spear Goblins Bats Valkyrie
Valkyrie Skeleton Army Bats
Valkyrie Skeleton Army
Electro Spirit Bats Archers
Skeleton Army Spear Goblins Bats Archers Valkyrie
Valkyrie Skeleton Army
Electro Spirit Spear Goblins Bats Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie
Bomber Archers Valkyrie Skeleton Army
Skeleton Army Electro Spirit Spear Goblins Bomber Bats Archers Valkyrie
Bats Valkyrie Electro Spirit Bomber Archers
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Bomber Valkyrie
Electro Spirit Spear Goblins Bats
Bomber Archers
Bats
Valkyrie
Archers
Spear Goblins Bomber
Bomber Bats
Bomber Archers
Bomber Valkyrie
Electro Spirit Bomber Valkyrie
Bats Archers
Electro Spirit Bats
Bomber
Electro Spirit
Electro Spirit Spear Goblins Bats Archers Skeleton Army
Archers
Valkyrie
Bomber
Electro Spirit Bats
Bats

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