My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Flying Machine P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Goblin Barrel Ram Rider
Giant Snowball
Spear Goblins Bomber Bats Flying Machine Goblin Barrel Ram Rider
Zap
Spear Goblins Bomber Bats Flying Machine Goblin Barrel Ram Rider
Barbarian Barrel
Electro Spirit Spear Goblins Bomber Goblin Barrel
The Log
Electro Spirit Spear Goblins Bomber Goblin Barrel Ram Rider
Earthquake
Spear Goblins Bomber Goblin Barrel
Arrows
Electro Spirit Spear Goblins Bomber Bats Flying Machine Goblin Barrel
Royal Delivery
Electro Spirit Spear Goblins Bomber Bats Flying Machine Goblin Barrel P.E.K.K.A Ram Rider
Fireball
Bomber Flying Machine Goblin Barrel Ram Rider
Poison
Spear Goblins Bomber Bats Flying Machine
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bomber Bats Goblin Barrel Flying Machine Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bomber Bats

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Spear Goblins
Goblin Barrel Flying Machine Ram Rider
Bomber
Bats P.E.K.K.A Ram Rider
Bats
Bomber Flying Machine Goblin Barrel P.E.K.K.A Ram Rider
Flying Machine
Spear Goblins Bats P.E.K.K.A Ram Rider
Goblin Barrel
Spear Goblins Bats P.E.K.K.A Ram Rider
P.E.K.K.A
Electro Spirit Bomber Bats Flying Machine Goblin Barrel Ram Rider
Ram Rider
Electro Spirit Spear Goblins Bomber Bats Flying Machine Goblin Barrel P.E.K.K.A

Defense Synergies 0 7

Electro Spirit
Spear Goblins
Bats Flying Machine P.E.K.K.A
Bomber
Bats P.E.K.K.A
Bats
Spear Goblins Bomber P.E.K.K.A
Flying Machine
Spear Goblins P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Spear Goblins Bomber Bats Flying Machine
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Flying Machine Ram Rider
P.E.K.K.A Bats Flying Machine Ram Rider
P.E.K.K.A Ram Rider Bomber Bats
P.E.K.K.A Bats Ram Rider
Bomber P.E.K.K.A
Electro Spirit Spear Goblins Bomber Bats Flying Machine
Bats Ram Rider Electro Spirit Spear Goblins Flying Machine
Electro Spirit Flying Machine P.E.K.K.A Ram Rider
P.E.K.K.A
Spear Goblins Bomber
Bats Electro Spirit Spear Goblins Bomber Flying Machine Ram Rider
Spear Goblins Bats Flying Machine Ram Rider
P.E.K.K.A Bomber Bats Flying Machine Ram Rider
Bomber Electro Spirit Bats P.E.K.K.A
P.E.K.K.A Ram Rider
P.E.K.K.A Ram Rider
Bomber Bats P.E.K.K.A
Electro Spirit Spear Goblins Bomber Bats Flying Machine Ram Rider
Electro Spirit Spear Goblins Bomber Bats Flying Machine Ram Rider
P.E.K.K.A Ram Rider
Bomber Electro Spirit Spear Goblins Bats Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A
Bomber Flying Machine
P.E.K.K.A Spear Goblins Bats Ram Rider
P.E.K.K.A Bats Ram Rider
P.E.K.K.A Ram Rider
Electro Spirit Bats Flying Machine Ram Rider
P.E.K.K.A Spear Goblins Bats Flying Machine Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Spirit Spear Goblins Bats Flying Machine
P.E.K.K.A
P.E.K.K.A Bats Flying Machine
P.E.K.K.A
P.E.K.K.A Ram Rider
Bomber Flying Machine
Electro Spirit Spear Goblins Bomber Bats Flying Machine P.E.K.K.A
Bats Electro Spirit Bomber Flying Machine P.E.K.K.A
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Ram Rider
Flying Machine
Flying Machine
Bomber
Electro Spirit Spear Goblins Bats Flying Machine Ram Rider
Bomber Flying Machine
Flying Machine Ram Rider
Flying Machine Ram Rider
Bats
Flying Machine Ram Rider
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Spear Goblins Bomber Flying Machine
Flying Machine
Bomber Bats
Bomber Flying Machine
Bomber Flying Machine
Flying Machine
Electro Spirit Bomber
Flying Machine Ram Rider
Flying Machine Ram Rider
Bats Flying Machine
Electro Spirit Bats Flying Machine
Bomber
Electro Spirit
P.E.K.K.A
Electro Spirit Spear Goblins Bats Flying Machine
Flying Machine Ram Rider
Flying Machine
Bomber Flying Machine
Flying Machine P.E.K.K.A
Electro Spirit Bats Flying Machine
Bats Flying Machine
Flying Machine
P.E.K.K.A

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