My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Ice Golem Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Tesla Ice Golem Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Ice Golem Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Guards Inferno Dragon
Giant Snowball
Spear Goblins Bomber Guards Inferno Dragon
Zap
Spear Goblins Bomber Guards Goblin Giant Inferno Dragon
Barbarian Barrel
Electro Spirit Spear Goblins Bomber Tesla Guards
The Log
Electro Spirit Spear Goblins Bomber Guards
Earthquake
Spear Goblins Bomber Tesla Guards
Arrows
Electro Spirit Spear Goblins Bomber Guards
Royal Delivery
Electro Spirit Spear Goblins Bomber Guards Inferno Dragon
Fireball
Bomber Tesla Inferno Dragon
Poison
Spear Goblins Bomber Guards
Lightning
Tesla Ice Golem Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Ice Golem Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bomber Ice Golem Guards Tesla Inferno Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bomber Ice Golem

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Spear Goblins
Ice Golem Goblin Giant Inferno Dragon
Bomber
Ice Golem Goblin Giant
Tesla
Ice Golem
Spear Goblins Bomber
Guards
Goblin Giant
Electro Spirit Spear Goblins Bomber
Inferno Dragon
Spear Goblins

Defense Synergies 4 9

Electro Spirit
Spear Goblins
Tesla Ice Golem Guards Goblin Giant Inferno Dragon
Bomber
Ice Golem Tesla Guards
Tesla
Spear Goblins Ice Golem Bomber Guards Inferno Dragon
Ice Golem
Spear Goblins Bomber Tesla Guards Inferno Dragon
Guards
Spear Goblins Bomber Tesla Ice Golem
Goblin Giant
Spear Goblins
Inferno Dragon
Spear Goblins Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Tesla Ice Golem Goblin Giant
Inferno Dragon Tesla
Tesla Bomber Inferno Dragon
Tesla Inferno Dragon Guards
Bomber
Electro Spirit Spear Goblins Bomber Tesla Guards
Tesla Inferno Dragon Electro Spirit Spear Goblins
Electro Spirit Tesla Ice Golem Goblin Giant
Tesla Inferno Dragon
Guards Spear Goblins Bomber Tesla Ice Golem
Guards Electro Spirit Spear Goblins Bomber Tesla Ice Golem Goblin Giant
Tesla Inferno Dragon Spear Goblins
Tesla Bomber Guards
Bomber Electro Spirit Tesla Guards
Inferno Dragon Tesla
Tesla Inferno Dragon
Tesla Bomber
Tesla Electro Spirit Spear Goblins Bomber Guards
Electro Spirit Spear Goblins Bomber Tesla Ice Golem Guards Inferno Dragon
Tesla Inferno Dragon
Bomber Electro Spirit Spear Goblins Tesla Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Tesla Ice Golem
Bomber Tesla Ice Golem Inferno Dragon
Guards Spear Goblins Ice Golem Goblin Giant
Guards Tesla Ice Golem Goblin Giant
Tesla Guards Goblin Giant Inferno Dragon
Electro Spirit Tesla Ice Golem Goblin Giant
Guards Spear Goblins Tesla Ice Golem Goblin Giant
Tesla Goblin Giant Inferno Dragon
Electro Spirit Spear Goblins Ice Golem Inferno Dragon
Tesla Guards Goblin Giant Inferno Dragon
Inferno Dragon Tesla Guards
Guards Goblin Giant
Tesla Ice Golem Guards Goblin Giant
Bomber Tesla
Tesla Guards Electro Spirit Spear Goblins Bomber Ice Golem Goblin Giant Inferno Dragon
Electro Spirit Bomber Tesla Ice Golem Inferno Dragon
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards
Goblin Giant
Ice Golem Guards
Bomber
Electro Spirit Spear Goblins Ice Golem Goblin Giant
Bomber
Ice Golem
Guards
Ice Golem
Ice Golem
Spear Goblins Bomber
Bomber
Bomber
Bomber
Ice Golem Electro Spirit Bomber
Inferno Dragon
Ice Golem
Electro Spirit Guards
Bomber
Electro Spirit
Electro Spirit Spear Goblins Guards
Bomber Ice Golem
Electro Spirit Guards
Goblin Giant
Inferno Dragon

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