My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Flying Machine Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant
Giant Snowball
Spear Goblins Flying Machine Hog Rider
Zap
Spear Goblins Flying Machine
Barbarian Barrel
Electro Spirit Spear Goblins Bomb Tower
The Log
Electro Spirit Spear Goblins Hog Rider
Earthquake
Spear Goblins Bomb Tower Hog Rider
Arrows
Electro Spirit Spear Goblins Flying Machine
Royal Delivery
Electro Spirit Spear Goblins Flying Machine Hog Rider
Fireball
Bomb Tower Flying Machine Hog Rider
Poison
Spear Goblins Bomb Tower Flying Machine
Lightning
Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Arrows Bomb Tower Flying Machine Hog Rider Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Arrows

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider Giant
Spear Goblins
Hog Rider Zap Flying Machine Giant
Zap
Arrows Hog Rider Giant Electro Spirit Spear Goblins Flying Machine
Arrows
Zap Hog Rider Giant
Bomb Tower
Flying Machine
Spear Goblins Zap Hog Rider Giant
Hog Rider
Spear Goblins Zap Arrows Electro Spirit Flying Machine Giant
Giant
Zap Arrows Electro Spirit Spear Goblins Flying Machine Hog Rider

Defense Synergies 1 8

Electro Spirit
Zap
Spear Goblins
Zap Arrows Bomb Tower Flying Machine
Zap
Bomb Tower Electro Spirit Spear Goblins Arrows Flying Machine
Arrows
Spear Goblins Zap Bomb Tower
Bomb Tower
Zap Spear Goblins Arrows
Flying Machine
Spear Goblins Zap
Hog Rider
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Flying Machine
Bomb Tower Zap Flying Machine
Bomb Tower
Bomb Tower
Arrows Bomb Tower
Arrows Electro Spirit Spear Goblins Zap Bomb Tower Flying Machine
Electro Spirit Spear Goblins Zap Arrows Bomb Tower Flying Machine
Electro Spirit Zap Arrows Bomb Tower Flying Machine
Bomb Tower
Spear Goblins
Electro Spirit Spear Goblins Zap Arrows Bomb Tower Flying Machine
Arrows Spear Goblins Zap Flying Machine
Bomb Tower Zap Flying Machine
Bomb Tower Electro Spirit Zap Arrows
Bomb Tower
Bomb Tower Zap
Bomb Tower Arrows
Arrows Bomb Tower Electro Spirit Spear Goblins Zap Flying Machine
Zap Arrows Bomb Tower Electro Spirit Spear Goblins Flying Machine
Bomb Tower
Electro Spirit Spear Goblins Arrows Bomb Tower Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap
Zap Arrows Bomb Tower Flying Machine
Spear Goblins Zap Bomb Tower
Zap
Arrows Electro Spirit Zap Bomb Tower Flying Machine
Spear Goblins Bomb Tower Flying Machine
Bomb Tower
Zap Electro Spirit Spear Goblins Bomb Tower Flying Machine
Bomb Tower Flying Machine
Zap Arrows
Bomb Tower
Bomb Tower Flying Machine
Electro Spirit Spear Goblins Zap Bomb Tower Flying Machine
Arrows Electro Spirit Zap Bomb Tower Flying Machine
Electro Spirit Zap Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Zap Arrows
Arrows Electro Spirit Spear Goblins Zap Flying Machine
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Spear Goblins Zap Arrows Flying Machine
Arrows Flying Machine
Arrows
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows
Zap Arrows Flying Machine
Zap Arrows Electro Spirit
Arrows Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows
Zap Arrows Flying Machine
Zap Electro Spirit Flying Machine
Zap Arrows
Zap Electro Spirit Arrows
Arrows
Zap Electro Spirit Spear Goblins Flying Machine
Zap Arrows Flying Machine
Arrows
Flying Machine
Arrows Zap Flying Machine
Zap Arrows
Flying Machine
Zap Electro Spirit Flying Machine
Zap Flying Machine
Zap Flying Machine

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