My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Zappies Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Zappies Skeleton Army Princess
Zap
Zappies Skeleton Army Princess
Barbarian Barrel
Electro Spirit Bomb Tower Zappies Skeleton Army Princess
The Log
Electro Spirit Suspicious Bush Zappies Skeleton Army Princess
Earthquake
Bomb Tower Zappies Skeleton Army
Arrows
Electro Spirit Suspicious Bush Zappies Skeleton Army Princess
Royal Delivery
Electro Spirit Zappies Skeleton Army Princess
Fireball
Suspicious Bush Bomb Tower Zappies Skeleton Army Princess
Poison
Suspicious Bush Bomb Tower Zappies Skeleton Army Princess
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Suspicious Bush Skeleton Army Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Suspicious Bush Skeleton Army Princess Bomb Tower Zappies Poison Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Suspicious Bush Skeleton Army Princess

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Suspicious Bush
Bomb Tower
Zappies
Skeleton Army
Poison
Princess
Golden Knight

Defense Synergies 0 6

Electro Spirit
Golden Knight
Suspicious Bush
Bomb Tower
Skeleton Army
Zappies
Skeleton Army Golden Knight
Skeleton Army
Bomb Tower Zappies Princess
Poison
Princess
Skeleton Army Golden Knight
Golden Knight
Electro Spirit Zappies Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Golden Knight
Bomb Tower Skeleton Army Zappies
Bomb Tower Skeleton Army Zappies
Bomb Tower Skeleton Army Zappies
Bomb Tower Skeleton Army Poison Princess
Skeleton Army Electro Spirit Bomb Tower Zappies
Electro Spirit Bomb Tower Zappies Poison Princess
Electro Spirit Bomb Tower Poison Golden Knight
Zappies Bomb Tower Skeleton Army Princess
Skeleton Army Zappies
Skeleton Army Poison Electro Spirit Bomb Tower Zappies Princess
Zappies Poison Princess
Bomb Tower Skeleton Army Zappies
Bomb Tower Skeleton Army Electro Spirit Zappies Poison Princess Golden Knight
Skeleton Army Bomb Tower Zappies
Bomb Tower Skeleton Army Zappies
Bomb Tower Zappies Skeleton Army Poison
Bomb Tower Electro Spirit Zappies Skeleton Army Golden Knight
Bomb Tower Poison Electro Spirit Zappies Princess
Bomb Tower Zappies
Skeleton Army Electro Spirit Bomb Tower Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies
Poison Bomb Tower
Zappies Skeleton Army Bomb Tower Golden Knight
Skeleton Army Zappies
Zappies Skeleton Army
Poison Electro Spirit Bomb Tower Zappies Princess
Skeleton Army Bomb Tower Zappies
Bomb Tower Zappies Skeleton Army
Electro Spirit Bomb Tower Zappies Skeleton Army Poison
Zappies Skeleton Army
Bomb Tower Zappies Golden Knight
Skeleton Army Poison
Skeleton Army Bomb Tower Zappies Golden Knight
Bomb Tower Zappies Skeleton Army Princess
Zappies Skeleton Army Electro Spirit Bomb Tower Poison Golden Knight
Poison Electro Spirit Bomb Tower Zappies Princess Golden Knight
Electro Spirit Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Golden Knight
Poison Princess Golden Knight
Poison
Poison
Poison
Poison Electro Spirit Princess
Poison Princess
Poison Princess
Poison Golden Knight
Poison
Poison Princess Golden Knight
Poison Princess
Poison Princess Golden Knight
Poison Princess
Princess Poison
Poison Princess Golden Knight
Poison Princess
Poison
Poison Princess
Poison Princess Golden Knight
Poison
Poison Princess
Poison
Poison Electro Spirit Princess
Poison Princess Golden Knight
Poison Princess Golden Knight
Poison Golden Knight
Poison Princess
Electro Spirit Zappies Poison
Poison
Electro Spirit Zappies Poison Princess
Poison Princess
Electro Spirit Zappies Skeleton Army Princess
Poison Zappies Princess
Poison Princess
Poison Princess
Poison
Electro Spirit Zappies Poison Princess Golden Knight
Zappies Poison Princess
Poison Princess Golden Knight

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